Agents of M.A.R.S.: Difference between revisions

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===Blind Agents===
Set the game up as before, but instead of placing the objective pyramids so they stand vertically, instead lay them down with the tip facing you. This way you will not be able to see your own colors, nor will you be able to swap them, but your opponent can see and swap your colors. Try to deduce your colors from the action your opponent makes to try and screw you over.
===Black Trio Blocks the Swap===
===Black(This Triovariant Blocksis the Swap=== (incompatible with 5 Color Agents.): Instead of being unable to swap objectives after the 4th black pyramid has been drawn from the bag, the condition is now: ''Players can choose to swap their objectives so long as a black trio has not been drawn from the bag.'' (A black trio is exactly one small, one medium, and one large.)
===Only the Biggest Group Counts=== If you want to add an additional wrinkle to the game’s strategy, this rule change might be your speed:
===Only the Biggest Group Counts===
===Only the Biggest Group Counts=== If you want to add an additional wrinkle to the game’s strategy, this rule change might be your speed:
*Only the biggest group (in terms of number of pyramids) counts points.
*In case of a tie for size, the group worth the most points is the one that scores. If two groups tie for both size and points, then just pick one of them.
*There is no longer a minimum size limit to the group. A color consisting entirely of single ungrouped pyramids will thus score 3.
===The Size of the Group Gives Points===
(Compatible with ''Only the Biggest Group Counts'' and ''Base Rules''.) In addition to the face value of the pyramids in a given group, the number of pyramids in a given group is added to the score as well.
The score for a given color is thus: '''(Points + Size) × Objective'''