Agents of M.A.R.S.: Difference between revisions

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*'''Swap''' two dissimilar pyramids.
The game ends the moment the last space on the board is filled.
===Drawing and Placing a New Pyramid===
Grab a single pyramid from the bag without looking. (In the event you end up with a nested pyramid in your hand, just drop the smaller one into the bag and use the outer one you originally grabbed.) Place this pyramid in any empty square on the board.
 
===Moving a Pyramid===
A pyramid may be moved into an empty space by moving it its face value in any of the four cardinal directions on the board. A large moves ''exactly'' 3 spaces, a medium moves ''exactly'' 2 spaces, and a small moves ''exactly'' 1 space. Pyramids can jump over one another to get to an empty space, but they cannot move beyond the edge of the board. If they would be stopped by the edge of the board before traveling their full distance, they cannot move in that direction at all.