Ambush: Difference between revisions
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{{Infobox_Game|
subject_name=Ambush|
designer=
image_link= |
description=A capture game for 2
max_players=2 |
stashes=2 |
other_equip=[[Martian Coasters]] |
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strategy=Medium |
random_chance=None |
theme=Abstract|
release_year=2008|
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}}
Ambush is an abstract strategy game for 2 players. Two stashes, one per player and 4 Martian Coasters are needed. Players will either play one of their 15 pyramids on the board or set a pyramid aside to rotate a coaster. Either action may allow them to capture a pyramid belonging to their opponent. The winner is the player who has captured the most pips' worth of opposing pyramids.
=== Components ===
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|{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}
|-
|colspan=4|{{PL|:Ludo|
|{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}▼
▲|colspan=4|{{PL|:Ludo|red|5em}}{{PL|:Ludo|blue|5em}}{{PL|:Ludo|orange|5em}}{{PL|:Ludo|green|5em}}
|}
The game requires four [[Martian Coasters]] (or four plain 3×3 grids) plus one stash in a unique color for each player.
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{|style="border-collapse:collapse;"
▲|style="text-align:center;" colspan="1"|{{PL|::SML|
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|-
|-
|style="text-align:center;
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<br>
{|class="wikitable" style="margin:auto"
|style="text-align:center;"|{{PL|::
|style="text-align:center"|{{PL|::
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|3 points
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|}Although
=== Coaster Rotation ===▼
A player may choose to rotate a single coaster instead of placing a pyramid. 90°, 180° or 270° rotations are allowed, but the player may not rotate a coaster that was rotated on the previous turn. Rotation has a cost of one pyramid. To pay the cost, the player removes a pyramid from their stash places it out of the game. The player will never be able to play this pyramid to the board, but neither will their opponent be able to earn points for capturing it at game-end.▼
The rotation of a coaster may cause a piece to become captured. In a case where both players might have a piece of theirs captured, the active player chooses which resolves first. This may remove the other possible capture situation from the board.▼
[[Image:AmbushRotationEx04.jpg|500px]]<br>
In the example above, Black would
=== Capture ===
If the
=== Capturing Examples ===
{| style="text-align:center; border-collapse:collapse;"
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|style="border: 3px solid black;"|{{PL| ||3em}}
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|rowspan="3" style="text-align:justify; padding:15px;"|Here if Black places a
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|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
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|rowspan="3" style="text-align:justify; padding:15px;"|Here if Red places a
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|2
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|style="border: 3px solid black;"|{{PL| |red|3em}}
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|rowspan="3" style="text-align:justify; padding:15px;"|Here it is Red's turn. If Red places a
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|style="border: 3px solid black;"|{{PL| |red|3em}}
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|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Placing a
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|2
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|style="border: 3px solid black;"|{{PL| |red|3em}}
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|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Playing a
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|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
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|rowspan="3" style="text-align:justify; padding:15px;"|Black may safely play a
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▲=== Coaster Rotation ===
▲A player may choose to rotate a single coaster instead of placing a pyramid. 90°, 180° or 270° rotations are allowed, but the player may not rotate a coaster that was rotated on the previous turn. Rotation has a cost of one pyramid. To pay the cost, the player removes a pyramid from their stash places it out of the game. The player will never be able to play this pyramid to the board, but neither will their opponent be able to earn points for capturing it at game-end.
▲The rotation of a coaster may cause a piece to become captured. In a case where both players might have a piece of theirs captured, the active player chooses which resolves first. This may remove the other possible capture situation from the board.
▲In the example above, Black would set a pyramid aside to rotate the coaster in the upper right corner 90° counterclockwise. Now White's 2 pip pyramid is captured.
=== Game End ===
The game ends when the second player plays or spends their last
----
Version 0.6 of the rules are [http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush_rules_v0.6.pdf available]. This represents a simplification of the capture rules from previous versions.
==Other Languages==
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