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{{Infobox_Game|
subject_name=Ambush|
designer=Designed by [[User:spearjr|Jason Spears]] & [[User:Oosterwal|Erik Oosterwal]]|
image_link= |
description=A capture game for 2-3 players with 2 stashes and 4 Martian Coasters.|
playersmin_players=2 |
max_players=2 |
stashes=2 |
other_equip=[[Martian Coasters]] |
Line 12 ⟶ 13:
strategy=Medium |
random_chance=None |
mechanicsgame_mechanics= Beverage-coaster manipulation|
theme=Abstract|
release_year=2008|
Line 20 ⟶ 21:
}}
 
Ambush is an abstract strategy game for 2 players. Two stashes, one per player and 4 Martian Coasters are needed. Players will either play one of their 15 pyramids on the board or set a pyramid aside to rotate a coaster. Either action may allow them to capture a pyramid belonging to their opponent. The winner is the player who has captured the most pips' worth of opposing pyramids.
 
=== Components ===
{|style="text-align:center; border: 1px solid black;"
4 [[Martian Coasters]]
|Player 1
 
|{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}
Each player gets 15 pyramids in a single color, 1 stash, (5 small, 5 medium, 5 large.)
|-
|Player 2
|{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}
|-
|colspan=4|{{PL|:Ludo|darkslategrey|5em}}{{PL|:Ludo|darkslategrey|5em}}{{PL|:Ludo|darkslategrey|5em}}{{PL|:Ludo|darkslategrey|5em}}
|}
The game requires four [[Martian Coasters]] (or four plain 3×3 grids) plus one stash in a unique color for each player.
 
=== Setup ===
Lay 4four Martian Coasters out in a 2x22×2 grid. Players arrange their pyramids into 5 trees. (Small on medium, medium on large, 5 stacks.) Pick a player to go first. (The tallest, flip a coin, highest roll on a die, whatever.)
 
{|style="border-collapse:collapse;"
{| border="0" cellpadding="8"
|style="text-align:center;" colspan="1"|{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}{{PL|::SML|red|4em}}
|- valign=top
|
| http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_red.png || Arrange all pyramids into five trees, like so:
|-
|{{PL|:Ludo|black|8em}}{{PL|:Ludo|black|8em}}<br>{{PL|:Ludo|black|8em}}{{PL|:Ludo|black|8em}}
|-
|style="text-align:center;"|{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}
|}
 
=== Playing ===
http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/white_tree.png http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/white_tree.png http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/white_tree.png http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/white_tree.png http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/white_tree.png
Choose a player to go first. That player may take one of two actions:
*Play a pyramid to the board, or
*Rotate one of the coasters.
 
'''Rules for Placement'''
Players can only pick a pyramid from the top of their trees. (So on the first turn a player can only choose a small pyramid, then turn after a small or a medium, and so on.) Players can play a pyramid onto any space on the board, so long as it is empty or contains a piece of their color. If a player plays a pyramid in square occupied by his color, the new pyramid stacks on top of any pyramid(s) already there and the strength of the stack changes.
 
'''Strength of Stacks''' Attack/defense strength is determined by the visible pips in any stack. So a 2-pip pyramid will cover a 1-pip and be worth only two points of attack. A 1-pip pyramid played on top of a 2-pip pyramid will add to the strength of a 3-pip pyramid.
 
{|class="wikitable" style="margin:auto;"
|style="text-align:center;"|{{PL|::S|red|4em}}
|style="text-align:center;"|{{PL|::MS|red|4em}}
|style="text-align:center;"|{{PL|::LMS|red|4em}}
|-
|one point
|two points
|three points
|-
|style="text-align:center;"|{{PL|::S|red|4em}}
|style="text-align:center;"|{{PL|::SM|red|4em}}
|style="text-align:center;"|{{PL|::SML|red|4em}}
|-
|one point
|three points
|six points
|}
The stacks in each of these columns contain the same number of pyramids, but they are worth different attack values because they differ in visible pips.
<br>
{|class="wikitable" style="margin:auto"
|style="text-align:center;"|{{PL|::SMS|black|4em}}
|style="text-align:center"|{{PL|::SSM|black|4em}}
|-
|3 points
|4 points
|}Although both of these stacks contain the same total number of pips and pyramids, the pyramid on the left has only three pips visible (the bottom small is covered up) while the pyramid on the right has all four pips visible.
 
=== Coaster Rotation ===
A player may choose to rotate a single coaster instead of placing a pyramid. 90°, 180° or 270° rotations are allowed, but the player may not rotate a coaster that was rotated on the previous turn. Rotation has a cost of one pyramid. To pay the cost, the player removes a pyramid from their stash places it out of the game. The player will never be able to play this pyramid to the board, but neither will their opponent be able to earn points for capturing it at game-end.
 
The rotation of a coaster may cause a piece to become captured. In a case where both players might have a piece of theirs captured, the active player chooses which resolves first. This may remove the other possible capture situation from the board.
 
[[Image:AmbushRotationEx04.jpg|500px]]<br>
=== Playing a pyramid ===
In the example above, Black would spend a pyramid to rotate the coaster in the upper right corner 90° counterclockwise. Now White's 2 pip pyramid is captured.
Players can only pick a pyramid from the top of their trees. (So on the first turn a player can only choose a small pyramid, then turn after a small or a medium, and so on.) Players can play a pyramid onto any space on the board, so long as it is empty or contains a piece of their color. If a player plays an additional pyramid in a square, then stack it on top of any pyramids already there. So a 2 pip pyramid will cover a 1 pip, while adding to the strength of a 3 pip pyramid.
 
=== Capture ===
If the pieceboard playedhas ischanged adjacentat tothe end of a player's turn such that the active player's pieces surround an opponentsopponent's piece(s) on two sides, there is the possibility of a capture. Including(This includes when a the active player putsadds ato secondthe (orstrength third)of pieceone inof ahis singleexisting squarestacks.) If the opponentstotal piecenumber nowof has two piecespips of yourthe colorsurrounding onpyramids twois opposinggreater sidesthan those of it and the totalopponent's numbersurrounded ofpyramid(s), visiblethen pipsthe isactive moreplayer thansuccessfully thecaptures. pipsHe inremoves the squarepiece between(or, thenif youthere mayis takea onestack of your opponents pieces. Ifin yourthat opponentsquare, hasthe multipletop piecespiece inof athe singlestack) square,and youkeeps mayit onlynearby taketo thecount oneas onvictory toppoints.
 
=== Capturing Examples ===
{| style="text-align:center; border-collapse:collapse;"
|
Line 51 ⟶ 103:
|
|-
|1&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::MPU|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|1
|rowspan="3"|&emsp style="text-align:justify;&emsp padding:15px;"|Here if Black places a 2-pip<sup>{{PL|::M|black|3em}}</sup> or 3-pip<sup>{{PL|::L|black|3em}}</sup> pyramid on B3, Black will capture the 3-pipRed's <sup>{{PL|::L|red pyramid|3em}}</sup>. IfA Black<sup>{{PL|::S|black|3em}}</sup> haswould onlyresult 1-pipin pyramidsa availabletie, Blackwhich willis benot unablesufficient to capturecause thea red pyramid this turncapture.
|-
|2&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::LPU|red|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|2
|-
|3&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|3
|-
|
|A
|B
|C
|
|}
Line 84 ⟶ 136:
|
|-
|1&nbsp;
|style="border: 3px solid black;"|{{PL|::MPU|red|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|black|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|1
|rowspan="3"|&emsp style="text-align:justify;&emsp padding:15px;"|Here if Red places a 2-pip<sup>{{PL|::M|red|3em}}</sup> or 3-pip pyramid<sup>{{PL|::L|red|3em}}</sup> on C3, Red will capture the 3-pipBlack's <sup>{{PL|::L|black pyramid|3em}}</sup>. On A3, only a 3-pip pyramid<sup>{{PL|::L|red|3em}}</sup> will cause the capture. A 1-pip<sup>{{PL|::S|red|3em}}</sup> pyramid cannot cause a capture right now.
|-
|2&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::LPU|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|2
|-
|3&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|3
|-
|
|
|
|
|
|}
<br>
{| style="text-align:center; border-collapse:collapse;"
|
|A
Line 108 ⟶ 168:
|C
|
|}-
|1&nbsp;
|style="border: 3px solid black;"|{{PL|::LPU|red|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here it is Red's turn. If Red places a <sup>{{PL|::S|red|3em}}</sup>, <sup>{{PL|::M|red|3em}}</sup>, or <sup>{{PL|::L|red|3em}}</sup> at A3, Red will capture both of Black's pieces.
 
|-
{|| http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_quarter_ex4.png || White's turn, if White places a 2 or 3 pip pyramid on C3, they will capture the black pyramid. If they place a pyramid on A3, only a 3 pip pyramid there will result in a capture. If a 1 pip pyramid is placed anywhere on the board, no capture can happen.
|2&nbsp;
|- valign=center
|style="border: 3px solid black;"|{{PL|::MPU|black|3em}}
| http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_quarter_ex3.png || Here it is White's turn. If White places a 1, 2, or 3 pip piece at A3, they will capture both of Black's pieces. || http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_quarter_ex2.png || In this example, it is Black's turn. Placing a 2 or 3 pip pyramid on B3 will result in capturing the 3 pip white pyramid. A 3 pip on A2 would also capture the 3 pip white pyramid.
|style="border: 3px solid black;"|{{PL|&emsp;|black|3em}}
|- valign=center
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
| http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_quarter_ex5.png || Black's turn: Playing a 1 pip pyramid on A3 will not result in any captures. However, placing a 2 or 3 pip pyramid on A3 will allow Black to capture the 1 pip white pyramid. The 2 pip white pyramid on A2 will stay there until Black plays another pyramid on A1 or A3. || http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_quarter_ex4.png || If Black plays a 1 or 2 pip pyramid on B2 it will not be captured on Black's or White's turn. However, if White plays an additional piece on A1 or C1 the Black piece on B1 will be captured.
|
|-
|3&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::SPU||3em}}
|style="border: 3px solid black;"|{{PL|::MPU|red|3em}}
|
|-
|
|
|
|
|
|}
<br>
{| style="text-align:center; border-collapse:collapse;"
|
|A
|B
|C
|
|-
|1&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Placing a <sup>{{PL|::M|black|3em}}</sup> or <sup>{{PL|::L|black|3em}}</sup> on B3 will capture the red pyramid. A <sup>{{PL|::L|black|3em}}</sup> on A2 would also capture the red <sup>{{PL|::L|red|3em}}</sup>.
|-
|2&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|::LPU|red|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|black|3em}}
|
|-
|3&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|
|-
|
|
|
|
|
|}
 
=== Coaster Rotation ===
On a player's turn, they may choose to rotate a single coaster instead of placing a pyramid. 90°, 180° or 270° rotations are allowed. To do this the player will remove a pyramid from their stash, placing it aside, they will not be able to play this pyramid later, but neither will their opponent get points for this pyramid at game end. A player may not rotate a coaster that was rotated on their opponent's previous turn.
 
{| style="text-align:center; border-collapse:collapse;"
The rotation of a coaster may cause a piece to become captured. In a case where both players might have a piece of theirs captured, the active player chooses which resolves first. This may remove the other possible capture situation from the board.
|
 
|A
http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_ex_rot_01v2.png http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_ex_rot_02v2.png http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush/board_ex_rot_03v2.png
|B
 
|C
In the example above, Black would set a pyramid aside to rotate the coaster in the upper right corner 90° counterclockwise. Now White's 2 pip pyramid is captured.
|
|-
|1&nbsp;
|style="border: 3px solid black;"|{{PL|::MPU|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Playing a <sup>{{PL|::S|black|3em}}</sup> at A3 will not result in any captures. But playing a <sup>{{PL|::M|black|3em}}</sup> or <sup>{{PL|::L|black|3em}}</sup> there will allow Black to capture the top-most red pyramid <sup>{{PL|::S|red|3em}}</sup>. The remaining red pyramid (<sup>{{PL|::M|red|3em}}</sup>) will stay in place until Black plays another pyramid on A1 or A3.
|-
|2&nbsp;
|style="border: 3px solid black;"|{{PL|::SLPU|red|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|
|-
|3&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|
|-
|
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|
|
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|}
<br>
{| style="text-align:center; border-collapse:collapse;"
|
|A
|B
|C
|
|-
|1&nbsp;
|style="border: 3px solid black;"|{{PL|::MPU|red|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|black|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black may safely play a <sup>{{PL|::S|black|3em}}</sup> or <sup>{{PL|::M|black|3em}}</sup> at B1: even though it would be outnumbered, that piece would not be captured at the end of his turn because capturing needs to be initiated by the attacking player. However, if Red were to play an additional pyramid at A1 or C1, the black piece would be captured.
|-
|2&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;|black|3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|
|-
|3&nbsp;
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|
|-
|
|
|
|
|
|}
 
=== Game End ===
The game ends when the second player plays or spends their last pyramid (their 15th) pyramid.) The winner is the player who has captured the most pips' worth of pieces.
----
 
 
Version 0.6 of the rules are [http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush_rules_v0.6.pdf available]. This represents a simplification of the capture rules from previous versions.
 
[http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush_02.jpg http://www.majhost.com/gallery/spearjr/games/Icehouse/thumb/ambush_02.jpg_thumb.jpg] [http://www.majhost.com/gallery/spearjr/games/Icehouse/thumb/ambush_03.jpg http://www.majhost.com/gallery/spearjr/games/Icehouse/thumb/ambush_03.jpg_thumb.jpg]
 
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