Ambush: Difference between revisions
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{{Infobox_Game|
subject_name=Ambush|
designer=
image_link= |
description=A capture game for 2
max_players=2 |
stashes=2 |
other_equip=[[Martian Coasters]] |
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strategy=Medium |
random_chance=None |
theme=Abstract|
release_year=2008|
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}}
Ambush is an abstract strategy game for 2 players. Two stashes, one per player and 4 Martian Coasters are needed. Players will either play one of their 15 pyramids on the board or set a pyramid aside to rotate a coaster. Either action may allow them to capture a pyramid belonging to their opponent. The winner is the player who has captured the most pips' worth of opposing pyramids.
=== Components ===
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|{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}{{PL|::SML|blue|4em}}
|-
|colspan=4|{{PL|:Ludo|
|{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}{{PL|::SML|orange|4em}}▼
|-▼
|{{PL|::SML|green|4em}}{{PL|::SML|green|4em}}{{PL|::SML|green|4em}}{{PL|::SML|green|4em}}{{PL|::SML|green|4em}}▼
|-▼
▲|colspan=4|{{PL|:Ludo|red|5em}}{{PL|:Ludo|blue|5em}}{{PL|:Ludo|orange|5em}}{{PL|:Ludo|green|5em}}
|}
The game requires four [[Martian Coasters]] (or four plain 3×3 grids) plus one stash in a unique color for each player.
=== Setup ===
Lay
{|style="border-collapse:collapse;"
▲|style="text-align:center;" colspan="1"|{{PL|::SML|
|
▲|-
|{{PL|:Ludo|black|8em}}{{PL|:Ludo|black|8em}}<br>{{PL|:Ludo|black|8em}}{{PL|:Ludo|black|8em}}
▲|-
▲|style="text-align:center;"|{{PL|::SML|
|}
Choose a player to go first. That player may take one of two actions:
*Play a pyramid to the board, or
*Rotate one of the coasters.
'''Rules for Placement'''
Players can only pick a pyramid from the top of their trees. (So on the first turn a player can only choose a small pyramid, then turn after a small or a medium, and so on.) Players can play a pyramid onto any space on the board, so long as it is empty or contains a piece of their color. If a player plays
'''Strength of Stacks''' Attack/defense strength is determined by the visible pips in any stack. So a 2-pip pyramid will cover a 1-pip and be worth only two points of attack. A 1-pip pyramid played on top of a 2-pip pyramid will add to the strength of a 3-pip pyramid.
{|class="wikitable" style="margin:auto;"
|style="text-align:center;"|{{PL|::S|red|4em}}
|style="text-align:center;"|{{PL|::MS|red|4em}}
|style="text-align:center;"|{{PL|::LMS|red|4em}}
|-
|one point
|two points
|three points
|-
|style="text-align:center;"|{{PL|::S|red|4em}}
|style="text-align:center;"|{{PL|::SM|red|4em}}
|style="text-align:center;"|{{PL|::SML|red|4em}}
|-
|one point
|three points
|six points
|}
The stacks in each of these columns contain the same number of pyramids, but they are worth different attack values because they differ in visible pips.
<br>
{|class="wikitable" style="margin:auto"
|style="text-align:center;"|{{PL|::SMS|black|4em}}
|style="text-align:center"|{{PL|::SSM|black|4em}}
|-
|3 points
|4 points
|}Although both of these stacks contain the same total number of pips and pyramids, the pyramid on the left has only three pips visible (the bottom small is covered up) while the pyramid on the right has all four pips visible.
=== Coaster Rotation ===▼
The rotation of a coaster may cause a piece to become captured. In a case where both players might have a piece of theirs captured, the active player chooses which resolves first. This may remove the other possible capture situation from the board.▼
[[Image:AmbushRotationEx04.jpg|500px]]<br>
▲=== Playing a pyramid ===
In the example above, Black would
▲Players can only pick a pyramid from the top of their trees. (So on the first turn a player can only choose a small pyramid, then turn after a small or a medium, and so on.) Players can play a pyramid onto any space on the board, so long as it is empty or contains a piece of their color. If a player plays an additional pyramid in a square, then stack it on top of any pyramids already there. So a 2 pip pyramid will cover a 1 pip, while adding to the strength of a 3 pip pyramid.
=== Capture ===
If the
=== Capturing Examples ===
{| style="text-align:center; border-collapse:collapse;"
|
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|style="border: 3px solid black;"|{{PL| ||3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here if Black places a
|-
|2
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|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here if Red places a
|-
|2
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|style="border: 3px solid black;"|{{PL| |red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here it is Red's turn. If Red places a
|-
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|style="border: 3px solid black;"|{{PL| |red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Placing a
|-
|2
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|style="border: 3px solid black;"|{{PL| |red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Playing a
|-
|2
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|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black may safely play a
|-
|2
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|
|}
▲=== Coaster Rotation ===
▲On a player's turn, they may choose to rotate a single coaster instead of placing a pyramid. 90°, 180° or 270° rotations are allowed. To do this the player will remove a pyramid from their stash, placing it aside, they will not be able to play this pyramid later, but neither will their opponent get points for this pyramid at game end. A player may not rotate a coaster that was rotated on their opponent's previous turn.
▲The rotation of a coaster may cause a piece to become captured. In a case where both players might have a piece of theirs captured, the active player chooses which resolves first. This may remove the other possible capture situation from the board.
▲In the example above, Black would set a pyramid aside to rotate the coaster in the upper right corner 90° counterclockwise. Now White's 2 pip pyramid is captured.
=== Game End ===
The game ends when the second player plays or spends their last
----
Version 0.6 of the rules are [http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush_rules_v0.6.pdf available]. This represents a simplification of the capture rules from previous versions.
==Other Languages==
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