Ambush: Difference between revisions

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{{Infobox_Game|
subject_name=Ambush|
designer=Designed by [[User:spearjr|Jason Spears]] & [[User:Oosterwal|Erik Oosterwal]]|
image_link= |
description=A capture game for 2-3 players with 2 stashes and 4 Martian Coasters.|
min_players=2 |
max_players=2 |
stashes=2 |
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strategy=Medium |
random_chance=None |
mechanicsgame_mechanics= Beverage-coaster manipulation|
theme=Abstract|
release_year=2008|
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}}
 
Ambush is an abstract strategy game for 2 players. Two stashes, one per player and 4 Martian Coasters are needed. Players will either play one of their 15 pyramids on the board or set a pyramid aside to rotate a coaster. Either action may allow them to capture a pyramid belonging to their opponent. The winner is the player who has captured the most pips' worth of opposing pyramids.
 
=== Components ===
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<br>
{|class="wikitable" style="margin:auto"
|style="text-align:center;"|{{PL|::LMSESMS|greenblack|3em4em}}
|style="text-align:center"|{{PL|::SMLSSM|blueblack|3em4em}}
|-
|3 points
|64 points
|}Although theboth green andof bluethese stacks contain the same total number of pips and pyramids, the pyramid on the left has only three pips visible (smallthe andbottom mediumsmall areis covered up) while the pyramid on the right has sixall visiblefour pips visible.
 
=== Coaster Rotation ===
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=== Capture ===
If the board has changed at the end of a player's turn such that the active player's pieces surround an opponent's piece(s) on two sides, there is the possibility of a capture. (This includes when a the active player adds to the strength of a one of his existing stacks.) If the opponent's pyramid is now surrounded by pyramids of the active player's color and the total number of visible pips forof the activesurrounding player's stackspyramids is greater than thethose visible pips inof the opponent's stacksurrounded pyramid(s), then the active player hassuccessfully made a capturecaptures. He removes the piece (or, theif topthere pyramidis a stack of pieces in that square, the stacktop piece of piecesthe stack) and keeps it nearby to count as victory points.
 
=== Capturing Examples ===
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|style="border: 3px solid black;"|{{PL|&emsp;||3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here if Black places a 2-pip<sup>{{PL|::M|black|3em}}</sup> or 3-pip<sup>{{PL|::L|black|3em}}</sup> pyramid on B3, Black will capture the 3-pipRed's <sup>{{PL|::L|red pyramid|3em}}</sup>. IfA Black<sup>{{PL|::S|black|3em}}</sup> haswould onlyresult 1-pipin pyramidsa availabletie, Blackwhich willis benot unablesufficient to capturecause thea red pyramid this turncapture.
|-
|2&nbsp;
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|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here if Red places a 2-pip<sup>{{PL|::M|red|3em}}</sup> or 3-pip pyramid<sup>{{PL|::L|red|3em}}</sup> on C3, Red will capture the 3-pipBlack's <sup>{{PL|::L|black pyramid|3em}}</sup>. On A3, only a 3-pip pyramid<sup>{{PL|::L|red|3em}}</sup> will cause the capture. A 1-pip<sup>{{PL|::S|red|3em}}</sup> pyramid cannot cause a capture right now.
|-
|2&nbsp;
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|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Here it is Red's turn. If Red places a 1<sup>{{PL|::S|red|3em}}</sup>, 2<sup>{{PL|::M|red|3em}}</sup>, or 3 pip piece<sup>{{PL|::L|red|3em}}</sup> at A3, theyRed will capture both of Black's pieces.
 
|-
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|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Placing a 2-pip<sup>{{PL|::M|black|3em}}</sup> or 3-pip pyramid<sup>{{PL|::L|black|3em}}</sup> on B3 will capture the whitered pyramid. A 3-pip red pyramid<sup>{{PL|::L|black|3em}}</sup> on A2 would also capture the whitered 3-pip pyramid<sup>{{PL|::L|red|3em}}</sup>.
|-
|2&nbsp;
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|style="border: 3px solid black;"|{{PL|&emsp;|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black's turn. Playing a 1-pip pyramid<sup>{{PL|::S|black|3em}}</sup> at A3 will not result in any captures. But playing a 2-pip<sup>{{PL|::M|black|3em}}</sup> or 3-pip pyramid<sup>{{PL|::L|black|3em}}</sup> there will allow Black to capture the top-most red pyramid, (the 1-pip)<sup>{{PL|::S|red|3em}}</sup>. The remaining whitered pyramid (the 2-pip pyramid<sup>{{PL|::M|red|3em}}</sup>) will stay in place until Black plays another pyramid on A1 or A3.
|-
|2&nbsp;
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|style="border: 3px solid black;"|{{PL|::SPU|red|3em}}
|
|rowspan="3" style="text-align:justify; padding:15px;"|Black may safely play a pyramid<sup>{{PL|::S|black|3em}}</sup> or <sup>{{PL|::M|black|3em}}</sup> at B1;: even though it would be outnumbered, that piece would not be captured at the end of his turn because capturing needs to be initiated by the attacking player. However, if Red were to play an additional piecepyramid at A1 or C1, the black piece would be captured.
|-
|2&nbsp;
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Version 0.6 of the rules are [http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush_rules_v0.6.pdf available]. This represents a simplification of the capture rules from previous versions.
 
[http://www.majhost.com/gallery/spearjr/games/Icehouse/ambush_02.jpg http://www.majhost.com/gallery/spearjr/games/Icehouse/thumb/ambush_02.jpg_thumb.jpg] [http://www.majhost.com/gallery/spearjr/games/Icehouse/thumb/ambush_03.jpg http://www.majhost.com/gallery/spearjr/games/Icehouse/thumb/ambush_03.jpg_thumb.jpg]
 
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