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Ambush: Difference between revisions
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→Playing a pyramid
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=== Playing
Choose a player to go first. That player may take one of two actions:
Players can only pick a pyramid from the top of their trees. (So on the first turn a player can only choose a small pyramid, then turn after a small or a medium, and so on.) Players can play a pyramid onto any space on the board, so long as it is empty or contains a piece of their color. If a player plays an additional pyramid in a square, then stack it on top of any pyramids already there. So a 2 pip pyramid will cover a 1 pip, while adding to the strength of a 3 pip pyramid.▼
*Play a pyramid to the board, or
*Rotate one of the coasters.
'''Rules for Placement'''
▲Players can only pick a pyramid from the top of their trees. (So on the first turn a player can only choose a small pyramid, then turn after a small or a medium, and so on.) Players can play a pyramid onto any space on the board, so long as it is empty or contains a piece of their color. If a player plays an additional pyramid in a square,
{|class="wikitable" style="margin:auto;"
|style="text-align:center;"|{{PL|::S|red|4em}}
|style="text-align:center;"|{{PL|::MS|red|4em}}
|style="text-align:center;"|{{PL|::LMS|red|4em}}
|-
|one point
|two points
|three points
|-
|style="text-align:center;"|{{PL|::S|red|4em}}
|style="text-align:center;"|{{PL|::SM|red|4em}}
|style="text-align:center;"|{{PL|::SML|red|4em}}
|-
|one points
|three points
|six points
|}
The stacks in each of these columns contain the same number of pyramids, but they are worth different attack values because they differ in visible pips.
<br>
{|class="wikitable" style="margin:auto"
|style="text-align:center;"|{{PL|::LMSE|green|3em}}
|style="text-align:center"|{{PL|::SML|blue|3em}}
|-
|3 points
|6 points
|}Although the green and blue stacks contain the same total number of pips and pyramids, the pyramid on the left has only three pips visible (small and medium are covered up) while the pyramid on the right has six visible pips.
=== Capture ===
|