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Apophis: Difference between revisions
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→Setup: Added back what to do for a one-player game
imported>Kataclysm (elaborated infobox description) |
imported>JorWat m (→Setup: Added back what to do for a one-player game) |
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| trios_per_color=1
| number_of_colors=5
| sets=1
| stashes=5
| other_equip=Six-sided die, Playing cards, Timer, 5 Counters
| setup_time=2 min
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|<font size="6em" color="red">🂠</font>
||<font size="6em" color="red">♥</font>
|-▼
|Booster Fuel▼
|{{PL|:MiniTrio|orange|3em}}▼
|<font size="6em" color="orange">🂠</font>▼
||<font size="6em">♠</font>▼
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|Guidance System
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|<font size="6em" color="blue">🂠</font>
||<font size="6em" color="red">♦</font>
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▲|Booster Fuel
▲|{{PL|:MiniTrio|orange|3em}}
▲|<font size="6em" color="orange">🂠</font>
▲||<font size="6em">♠</font>
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<br>Work together with your team to install the rocket parts by spending the corresponding cards, then launch your finished rockets at the asteroid.
==Setup==
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*Shuffle the remainder of the cards.
*Deal 3 cards to each player, or 4 if playing a one- or two-player game.
*Lastly, set the timer to the desired game length:
<br>
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Advanced Apophis plays much like regular Apophis except for three key differences:
'''1.''' There are no more deflections. In order to win, Apophis must be completely destroyed.
'''2.''' When the rocket launches, players roll a die and add it to the total number of Fuel points. If the total is 8 or higher, the rocket explodes and the launch is a failure.
'''3.''' Green pyramids no longer deflect Apophis. (The Roll For Deflection phase of the launch is skipped.) They are now Fail Safes. For every 2 points of Fail Safes on a rocket, the players may reroll one die during the launch.
Recommended game time is 10 minutes. Like basic Apophis, the difficulty level can be altered by increasing or decreasing game time.
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