Apophis: Difference between revisions

6 bytes added ,  4 years ago
m
→‎Setup: Added back what to do for a one-player game
imported>Kataclysm
(changed order of colors for visual clarity)
imported>JorWat
m (→‎Setup: Added back what to do for a one-player game)
 
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| trios_per_color=1
| number_of_colors=5
| sets=1 Rainbow Stash
| stashes=5
| other_equip=Six-sided die, Playing cards, Timer, 5 Counters
| setup_time=2 min
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*Shuffle the remainder of the cards.
*Deal 3 cards to each player, or 4 if playing a one- or two-player game.
*Lastly, set the timer to the desired game length:
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Advanced Apophis plays much like regular Apophis except for three key differences:
 
'''1.''' There are no more deflections. In order to win, Apophis must be completely destroyed.'''
 
'''2.''' When the rocket launches, players roll a die and add it to the total number of Fuel points. If the total is 8 or higher, the rocket explodes and the launch is a failure.'''
 
'''3.''' Green pyramids no longer deflect Apophis. (The Roll For Deflection phase of the launch is skipped.) They are now Fail Safes. For every 2 points of Fail Safes on a rocket, the players may reroll one die during the launch.'''
 
Recommended game time is 10 minutes. Like basic Apophis, the difficulty level can be altered by increasing or decreasing game time.
Anonymous user