Apophis: Difference between revisions

330 bytes removed ,  4 years ago
Translated poker deck terms into color terms
imported>Kataclysm
(remove duplicate step)
imported>Kataclysm
(Translated poker deck terms into color terms)
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During their turn, a player may choose to do one of the following: Draw, Build, Launch or Scrap. Remember, this is a co-op game. Players are encouraged to discuss their decisions! However, the final decision is always up to the active player. Players may not show their hands, but they are free to discuss them.
 
'''1. Draw 2 Cards''' - If this action causes a player's hand to exceed 5 cards, that player must immediately discard down to 5. Whenever a player attempts to draw a card with the draw deck empty, the team must spend at least 10 seconds shuffling the deck. Though anyone can shuffle the deck, the active player may not complete his or her turn until the 10 seconds are up. (If only 1 card was drawn before forcing a shuffle, the player would then draw the second card.)
 
 
{|class="wikitable" style="text-align:center; float:left; margin-right:2em;"
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|<font size="6em" color="green">🂠</font><font size="6em" color="green">🂠</font><font size="6em" color="green">🂠</font>
|{{PL|::L|green|4em}}
|}'''2. Build a Rocket Section''' - A player may discard cards to build 1 rocket section per turn. Each rocket section's cost is dependent on its size. For example, to build a large Deflecting Warhead, the player will need to discard 3 clubsgreen cards. To build a small Guidance System, the player will need to discard 1 diamondblue card. (Note: all cards are worth 1. For example, thea 2blue of8 hearts,from 10Uno ofor heartsa andblue jacktwo-droplet offrom heartsBlink allare have the same value: 1worth heartone.)
 
 
Rocket sections are limited--&mdash;there is only one of each size and color available in the supply!
 
There is no restriction to a rocket's height. However, sections may only be placed on other sections of equal or greater size. For example, a medium section may be placed on a large or another medium section, but never a small.
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|To launch, the team must<br>collectively play one<br>card of each color.
|}
'''3. Initiate Launch Sequence''' - To initiate a launch sequence, the active player may play up to 1 card of each suit from his or her hand in front of the rocket. If the player plays all four suits, the rocket is Launched (see below). If the player plays three or less suits, play continues. If a Launch Sequence is incomplete, other players cannot build additional sections to the rocket. However, on their turn they may add to the launch sequence. (Example: Player 1 initiates the launch sequence by placing a Heartred card in front of the rocket. On his turn, Player 2 adds to the sequence with a Diamondblue card and a Spadeyellow card. Player 3 has no clubsgreen in his hand nor wishes to Scrap the rocket, so he draws 2 cards. Player 4 placesplays a clubgreen card and the rocket launches.)
 
 
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