Binary Homeworlds: Difference between revisions

Added rule clarifications
imported>Kataclysm
imported>Kataclysm
(Added rule clarifications)
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When a star system contains four or more pyramids of the same color, it becomes '''Overpopulated''' and unstable. Either player can then declare a catastrophe and return all pieces of that color from the star system to the bank. If the star itself gets returned to the bank as a result of this, then ships of all colors that were at that star system get returned to the bank, as well. Players are not required to declare the catastrophe.
 
==Rules Clarifications==
==Galactic topology==
* You can't attack another player if the only source of red technology at that star system is ''your opponent's ship''. The tech must come from the star itself or from your own ship.
The topology of a Binary Homeworlds game is simpler than the [[Homeworlds_strategy#Galactic_Topography:_The_Shape_of_the_Game|topology of a multi-player game]], because there are at most two binary stars. If the two players choose homeworlds of different sizes, then the galaxy can be laid out in rows between the two players so that movement "toward" and "away from" a homeworld maps directly onto movement across the table.
* Sacrificing a piece counts is done ''instead'' of taking a free basic action. So you cannot move to a new star system and then sacrifice a large yellow ship at that star system in order to get four movement actions in a row. The maximum number of any action you can take on a turn is three, and only by sacrificing a large.
 
* A catastrophe can occur at a player's homeworld star system, and can result in the player's binary star turning into a single star system. That star system still functions as the player's homeworld, and that player is still alive and in the game as long as there are ships at his once-great system.
[[Image:BinaryHomeworlds-topology1.png|thumb|right| The most common topology]]
* Players are allowed to try to engineer catastrophes at each other's homeworlds.
[[Image:BinaryHomeworlds-topology2.png|thumb|right| A less common topology puts the homeworlds nearer each other]]
* Players are not allowed to deliberately throw the game by destroying their own Homeworlds.
 
==Trivia==
[[Image:BinaryHomeworlds-topology2.png|thumb|left| A less common topology puts the homeworlds nearer each other]] Binary Homeworlds differs from the original multi-player Homeworlds in that it discards the [[Werewolf]] aspect; the game is simply a fight to the death between two players. The topology of a Binary Homeworlds game is simpler than the [[Homeworlds_strategy#Galactic_Topography:_The_Shape_of_the_Game|topology of a multi-player game]], because there are at most two binary stars. If the two players choose homeworlds of different sizes, then the galaxy can be laid out in rows between the two players so that movement "toward" and "away from" a homeworld maps directly onto movement across the table.
 
 
 
 
==External links==
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