Browse games/No random chance
This is a list of games with no randomness whatsoever.
Name | Description | Min Players | Max Players | Number of colors | Trios per color | Game Mechanics | Status |
---|---|---|---|---|---|---|---|
Accelerator | Scientists compete to get the most particles out of an accelerator | 2 | 4 | 2 | 2 | Rotation, Free pyramid choice | Initial design |
Advanced Colonization | A game of space combat and expansion. | 2 | 5 | 2 | Unknown | Complete | |
Aeb | Grow your forces and destroy the enemy. | 2 | 4 | 4 | 5 | Unknown | Playtesting |
Albiorix | A chess-like game without captures | 2 | 2 | 5 | Chess-like | Complete | |
Ambush | A capture game for 2 players with 2 stashes and 4 Martian Coasters. | 2 | 2 | 5 | Beverage-coaster manipulation | Complete | |
Amoeba | A science themed game with an ever-increasing board size. | 2 | 6 | 1 per player | 5 | Placement | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Armada | In Armada, a fleet of fast, maneuverable ships does battle with a fleet of slow, powerful ships. | 2 | 1 | 5 | Measured movement | Complete | |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | 2 | 10 | 1 per player | 5 | Measured movement | Complete |
Attactics | 2 | 4 | 2 | 5 | Unknown | Unknown | |
Automaton | This is a Robotic Combat game | 2 | 4 | 4 | 5 | Simultaneous action | Complete |
Autumn Ash | A strategic game of color change. | 2 | 10 | 2 | Stacking, Movement | Complete | |
Babylone | A simple and fast brain teaser for 2 players | 2 | 4 | 3 | Stacking | Complete | |
Barsoomian Jetan | Fantasy chess on Barsoom (Mars) | 2 | 4 | 4 | Chess, Angular movement | Complete | |
Battle Royal | A Chesslike game for a TreeHouse set | 2 | 4 | 1 per player | 1 | Unknown | Unknown |
Battle of the Body Snatchers | Capture more villagers and enemy aliens than your opponent. | 2 | 4 | 5 | Capturing | Complete | |
Binary Homeworlds | A 2-player variant of the standard Homeworlds game | 2 | 4 | 3 | Color powers, Resource management | Complete | |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | 2 | 4 | 1 per player | 5 | Behavior prediction | Complete |
Boundary | Transfer pyramids to the other world. | 2 | 4 | 1 | Race, Blocking | Complete | |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | 1 per player | 5 | Unknown | Complete |
Breakthrough | Capture pieces as you move your pyramids across the board. | 2 | 2 | 5 | Unknown | Initial design | |
Bridge | A strategy game where you try to connect opposing edges of an 8x8 board. | 2 | 2 | 4 | Movement | Initial design | |
Caldera | The Volcano variant with the hole in the middle, tree collection, and power plays | 2 | 3 | 5 | 6 | Stacking, Set collection | Complete |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 2 | 3 | 1 per player | 5 | Capture, Shrinking Board | Initial design |
Cardinal Connections | In Cardinal Connections, players try to make more pyramids point towards themselves than toward the other players. | 2 | 4 | 1 | 5 | Board | Complete |
Chain Reaction | Fire 'particles' at 'atoms' and direct the chain reaction to let you capture pieces | 2 | 6 | 6 | 5 | Stacking, Placement | Playtesting |
Chivalry | Be the first player to jump two queens off the opposing side of the board. | 2 | 2 | 5 | Unknown | Complete | |
The Closest Ghost | A simple game played with pieces of candy | 2 | 3 | 3 | Unknown | Complete | |
Coaster Chess | Martian Chess meets Martian Coasters | 2 | 4 | 1 | 4 | Unknown | Playtesting |
Color Claim | Build stacks with your claimed color on top to score points. | 2 | 5 | 2 | Capturing | Complete | |
Coup | Take over a small country | 3 | 5 | 1 | 5 | Unknown | Initial design |
CoverFire | A war-game with programmed movement | 2 | 4 | 1 | Unknown | Initial design | |
The Crossing | Chinese Checkers variant. Be the first to get your pieces to the opposite corner. | 2 | 4 | 2 | 3 | Move, Jump | Complete |
Cryosquare | Dynamic two-player, two-stash connection game played on a chessboard. | 2 | 2 | 5 | Connection | Initial design | |
Crystal Formation | Create crystals formed into trees while trying to influence the development of your opponents nodes. | 2 | 6 | 1 per player | 5 or more | Stacking, Placement | Complete |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | 2 | 5 | 1 per player | 3 to 5 | Stacking | Initial design |
Deception | In Deception, players try to get their secret pyramid to the other end of the board while avoiding capture. | 2 | 6 | 5 | Unknown | Initial design | |
Depict | Can you get your friends to guess the secret word using only pyramids? | 2 | 10 | 3 | 5 | Unknown | Initial design |
Dodger | Catch the Fugitive in an ever changing landscape. | 2 | 10 | 3 | 5 | Stacking, Jumping, Placing, Moving | Initial design |
DogFight | A war-game with programmed movement | 2 | 5 | 1 | Unknown | Initial design | |
Drag Race | An abstract race game of second guessing in second gear. | 2 | 5 | 2 | Bluffing | Complete | |
Dragonflock | Dragons intimidate each other and lay waste to hapless towns | 2 | 2 | 3 | Stacking, Capture | Unknown | |
E, the Game of Martian Chinese Checkers | 2 | 6 | 1 per player | 5 | Unknown | Complete | |
EOF | Players use icehouse pieces to make patterns in a data stream. | 2 | 4 | 4 | 5 | Unknown | Playtesting |
Edges | An abstract placement game played on the edges (not squares or points) of a grid representing the Martian canal network. | 2 | 2 | 5 | Unknown | Complete | |
Egyptian Solitaire | A solitaire puzzle game combining Peg Solitaire with a Rubik's Cube. | 1 | 4 | 4 | 3 | Stacking, Elimination | Complete |
Elementalist | Use the elements at your disposal and wage epic war against an opponent! | 2 | 5 | 3 | Direct conflict | Initial design | |
Enantiomerfolk | Capture your opponent's pieces with their own pieces | 2 | 3 | 6 | Capturing | Complete | |
Epicycle | Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size. | 2 | 1 | 5 | Behavior prediction | Complete | |
Evacuate | Get your Stacktor clans out of burning nightclubs before your rival/s manage/s to do the same. | 2 | 4 | 4 | 5, 4 for a 2-player game | Stacking, Placement | Playtesting |
Extinction | Two races of creatures fight to make the other go extinct. | 2 | 2 | 5 | Capture | Complete | |
Fleet | A space fleet game | 2 | 5 | 5 | 1 - 2 | Unknown | Playtesting |
Force Field Factions | An abstract strategy game loosely inspired by Homeworlds and RAMBots | 2 | 10 | 3 | Unknown | Initial design | |
Fuji-san | 2 | 2 | 5 | Unknown | Complete | ||
Gala | A traditional chess-like game from northern Europe a.k.a. Farmer's Chess. | 2 | 4 | 4 | 4 | Capture | Complete |
Game of Princes | The two sons of the king play a racing game to one another’s carpets with help of their servitors | 2 | 5 | 5 | Piece movement | Initial design | |
Gleebs and Grues | Absorb your enemies while trying not to be eaten by a grue. | 2 | 5 | 1 | Placement, Capturing | Complete | |
Gorean Kaissa | Fantasy chess on the planet Gor | 2 | 6 | 5 | Chess | Complete | |
The Great Martian Ice Machine | 2 | 4 | 1 | 5 | Unknown | Unknown | |
Green Hijinks | A luck-free variant of Pink Hijinks | 2 | 1 | 3 | Pattern formation | Complete | |
Hexachess | Chess for 2 to 3 players on a hexagonal board. | 2 | 3 | 1 per player | 5 | Capture | Initial design |
Hexano | A variant of Volcano played on a 3x3 hexagonal board instead of a 5x5 square one | 2 | 5 | 5 | Eruption | Playtesting | |
Hexano-Duel | A more strategic variant of Volcano played with 9 stashes on a hexagonal board | 2 | 9 | 5 | Volcano | Unknown | |
Hextris | An abstract connection game of moving, swapping, and removing | 2 | 3 | 1 per player | 5 | Placement, Movement | Unknown |
Homeworlds | A strategy game of starships, transformation, and negotiation | 2 | 6 | 4 | 5 | Unknown | Complete |
Homeworlds (German) | Ein Strategiespiel um epische Weltraumschlachten | 2 | 6 | 5 | 4 | Unknown | Complete |
Homeworlds Settlers | Players vie for resources on a conquered Homeworld. | 2 | 4 | 3 | Placement, Color powers, Turn-based, Movement, Resource management, Capture | Complete | |
Hostages | Be the first player to rescue all 5 of your hostages by returning them to your base. | 2 | 2 | 5 | Unknown | Complete | |
How Pretty Is That? | Players take turns making trees and placing them on a mega-volcano board | 1 | 99 | 6+ | 5 | Unknown | Unknown |
Ice Age | Mastodons vs the Hunters | 2 | 1 | 5 | Unknown | Unknown | |
Ice Dao | Ice Dao is a quick little n-in-a-row abstract strategy game for two players. | 2 | 2 | 2 | Alignment | Complete | |
Ice Derby | Ice Derby is a tactical Destruction derby game. | 2 | 4 | 5 | 4 | Armada style movement, Ramming | Initial design |
Ice Draughts | Advanced variant of Draughts | 2 | 4 | 1 per player | 3 | Unknown | Playtesting |
Ice Lady | A variant of Turkish checkers, aka Dama, using Icehouse pieces. | 2 | 2 | 4 | Unknown | Unknown | |
IceCream | A two player game that requires no playing surface. | 2 | 3 | 4 | Unknown | Unknown | |
IceDam | This is a multiplayer variant of IceSickle. | 2 | 4 | 1 per player | 5 | IceSickle | Complete |
IceFrogs | Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space. | 2 | 3 | 1 per player | 5 | Stacking, Jumping | Complete |
IceGolf | Icehouse Golf, using a stash tube as the club | 1 | 100 | 1 per player or fewer | 1+ | Dexterity | Complete |
IceSickle | IceSickle is a bit similar to checkers, but was originally inspired by solitaire peg jumping games | 2 | 1 | 5 | Placement, Jumping | Complete | |
Icebomb Arena | 4 | 5 | 4 | 5 | Unknown | Initial design | |
Icecaster | A two-fisted spell-casting battle for 2 or more players. | 2 | 10 | 5 | 1 per player | Dexterity, Turnless | Initial design |
Icehouse Null Game | The Game of Playing with Pyramids | 1 | 100 | 0 | 0 | Unknown | Unknown |
Icehouse Plant Game | Grow your pieces toward the sun | 3 | 4 | 4 | 5 | Unknown | Playtesting |
Iceland Volcano | Lava flows for points as the volcano erupts! | 1 | 4 | 5 | 5 | Eruption | Complete |
Igloo | A turn-based version of Icehouse, with only one color worth points by the end. | 2 | 4 | 5 | Unknown | Complete | |
Ikkozendo | A Zendo variant with a limited number of pyramids and players | 2 | 100 | 5 | 1 | Turn-based, Inductive logic | Complete |
Infiltrate | Build an army and fight your way through the enemy's lines. | 2 | 2 | 4 | Army building | Complete | |
Influence | A game of push and pull in which players play their pyramids onto a hex grid to exert influence on stones of three different colors. | 3 | 4 | 1 per player (approx) | 5 | Area majority | Complete |
Initiative | An abstract fencing game of perfect information. | 2 | 5 | 2 | Perfect information, Piece placement | Playtesting | |
Intersect | placement and simultaneous capture | 2 | 2 | 5 | Placement, Simultaneous action | Complete | |
Interstellar Conquest | Be the first alien race to set up four colonies in your opponents star systems. | 2 | 8 | 1 per player | 5 | Unknown | Complete |
Invaders of Mars | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | 2 | 4 | 1 per player + 1 | 5 for 2 players, 10 for 4 players | Capture | Complete |
Isoku | Like Sudoku, but with pyramids. | 1 | 4 | 9 | 3 | Placement | Initial design |
Juxtapose | Players play a 'tic-tac-toe'-like game using a 4x4 board and a single stash of pieces from a common pool. | 2 | 4 | 5 | 1 | Unknown | Unknown |
Krump | A chess-like game where your movement options increase as the game progresses. | 2 | 2 | 5 | Unknown | Complete | |
La Columna de Trajano | An abstract strategy board game of elimination for Icehouse | 2 | 5 | 3 | Movement, Elimination | Unknown | |
Lava Flows | A quick strategy game that rewards clever tactics and a sharp memory | 2 | 2 | 3 | Unknown | Complete | |
Leech | Capture your opponents' pieces and their score | 2 | 4 | 5 | 2 | Unknown | Initial design |
Ley Lines of Mars | Place pyramids on the surface of Mars to claim mystic dominance | 2 | 2 | 5 | Placement | Playtesting | |
Litróf | A chess variation with Icehouse pyramids | 2 | 6 | 5 | Unknown | Complete | |
... further results |