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{{Infobox_Game|
subject_name=Depict|
designer=
image_link=[[Image:Depict-Cover-Art.jpg|200px]]|
description=Can you get your friends to guess the secret word using only pyramids?|
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sets=5|
stashes=3|
setup_time=1
min_playing_time=10
max_playing_time=45
complexity=Low |
strategy=Low|
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game_length=Fast|
random_chance=None|
theme = |
}}
==Depict==
[[Image:Depict-Cover-Art.jpg|500px|center]]
==Overview==
Depict is a game of creative communication and guessing. It's a bit like Charades or Pictionary, except that you will be attempting to convey a secret word using only Looney Pyramids. There are no teams, so all players are involved every turn.
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*A deck of word-cards from a word game like Codenames, Taboo, Just One, Password, Decrypto, Pictionary, Concept, Squint, In A Pickle, Trapwords...
*A digital countdown timer
*Optional: A deck of playing cards
==Objective==
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==Setup==
Place all your pyramids within reach of the active player. Place the deck of word cards on the table, also within reach. If you are playing without a deck of playing cards nearby, count out the number of word-cards to be used as clues for this game and place them in a draw-pile. The rest of the word cards are set aside to be used as props.
==Play==
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===Hands===
If one thinks about the scene as being on stage, then the pyramids are the "actors" and props that make up the scene. The active player's hands may never be the focus "on stage" — that is, they may never be seen as one of the actors. But her hands ''may'' be used to
Examples of acceptable actions with hands:
*Moving props
*Animating actors
*Spotlighting certain elements of the scene (e.g. though pointing or drawing circles around things)
*Special effects (e.g. concealing / revealing certain elements of the scene)
*Indicating multiples (e.g. gesturing that a particular action demonstrated by an actor is being performed by many others as well without having to animate each instance of the action)
*Indicating repetition (e.g. gesturing that particular configuration of pyramids is understood to be duplicated in many places within the playspace without needing to physically set them all out)
For example, animating a white pyramid as though it is rising from a group of red-and-yellow pyramids is acceptable for indicating "smoke," but the active player could not simply mime the shape and motion of smoke with her empty hands.
===Cards as Props===
Face-down cards from the word-game (or from any deck of cards you have lying around) may also make up part of the scene, and may be animated in the same ways as pyramids. For instance, a player may place pyramids on a playing card and then animate it flying around the table to convey the concept of a flying carpet, may hold a card sideways to indicate a wall, may place pyramids underneath a card and flip the card up to indicate the opening of a hinged lid, or may hold a card aloft to indicate the upper floor of a building. Cards may also be placed flat on the table, such as in a row to indicate a roadway, arranged in a rectangle to indicate a surrounding frame, or arranged in an overlapping manner to indicate a particular shape. However, the content of the cards themselves, front or back, may never be used as part of the scene.
===Still Images, Symbols, and Alphanumeric Characters===
Using the pyramids to create a mosaic or a still picture as seen from above is allowed.
===Confirming Guesses===
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The active player is allowed to lead the audience to arrive at the correct guess in stages: for instance, if the target word is "cavity," the active player might build a structure from pyramids and confirm a guess of "person," then, upon pointing to the head of the pyramid-person, confirm a guess of "head," then "mouth," and finally set out white pyramids in a semicircle with one pyramid missing to elicit the guess of "cavity."
===Compound Words, etc.===
Homophones are not allowed; if you are trying to convey the word ''board'' and someone says "border" or "I'm bored," the word has not been guessed. Compound words ''are'' allowed: a guess of "board meeting" or "board game" would be successful, ending the turn. Forms of the word, such as ''farmer'' when your word is ''farm'', are not correct guesses, but you are allowed to inform the guesser that she has said a form of the word.
===Scoring===
Upon the successful guessing of the word, the active player and the correct guesser each receive points according to how much time is left on the timer when the word was guessed. If more than one player speaks the correct word aloud at once, each correct player is awarded the points. If the time runs out before anyone has guessed the word correctly, the active player reveals the word to the audience and takes a seat. No points are awarded in this case.
{|class="wikitable"
|-
|colspan=3 style="text-align:center; font-size:0.9em;"|'''SCORING CHART'''
|-
|'''Time left'''
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|style="text-align:center"|0 points
|}
===Continuing Play===
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==Two-Player Scoring==
Two-player games are played cooperatively over three rounds (meaning a total of six target word cards are conveyed). The players collectively score the total points earned based on the amount of time it took them to convey each word, using the normal chart above. Their final score can be evaluated using the categories below.
{|class="wikitable"
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|Were you even in the same room?
|}
==License==
{{cc|by-nc-sa|2021|[[User:kataclysm|Kat Costa]]}}
==Categories==
[[Category:Games playable with Pyramid Arcade]]
[[Category:2-player]]
[[Category:3-player]]
[[Category:4-player]]
[[Category:5-player]]
[[Category:6-player]]
[[Category:7-player]]
[[Category:8-player]]
[[Category:9-player]]
[[Category:10-player]]
[[Category:Word Game]]
[[Category:Cooperative]]
[[Category:Shared pieces]]
[[Category:Freeform board]]
[[Category:Hidden information]]
[[Category:Real-Time]]
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