Elemental Towers: Difference between revisions

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*Draw one card and place it face up in the center of the table. If it is an action card, shuffle it back into the deck and draw again until you draw an element card.
*Have the supply of pyramids nearby.
 
==Gameplay==
Gameplay
Each turn, you draw and play one card.
* If you draw an element card, add it to the arrangement on the table. Cards must be placed exactly edge-to-edge with another card, aligned in the same direction (not perpendicular). You gain power if you play a card so that its elemental panels match adjacent panels (see “Elemental Matches”), but it is not required to play cards so their elements match.
* If you draw an action card, resolve the action immediately (see “Resolving Action Cards”), then discard the card. The game ends after you play the last card in the deck.
 
===Towers===
A '''tower''' is a stack of 2 or 3 pyramids, all the same color but different sizes.<br>
A '''complete tower''' a tower of 3 pyramids, all the same color, one pyramid of each size (small, medium, large).
 
Towers are formed by moving smaller pyramids onto larger ones. A tower moves as a single unit, and is the only way that more than one pyramid can occupy a single space.
The goal of the game is to form complete towers of the highest scoring elemental colors.
 
 
{|class="wikitable" style="text-align:center"
|colspan=2|''Different Kinds of Towers''
|-
|{{PL|::SL|green|4em}}{{PL|::ML|green|4em}}{{PL|::SM|green|4em}}
|{{PL|::SML|green|4em}}
|-
|Towers
|A complete tower
|}
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