Epicycle: Difference between revisions

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image_link =|
description = Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size. |
min_playersmax_players = 2 |
stashes = 1 |
sets = 1 |
trios_per_color = 5|
other_equip = none |
setup_time = 5 minutes |
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|style="border: 1px solid black;"|{{PL|::S|black|7em}}{{PL|::M|black|7em}}{{PL|::L|black|7em}}
|style="border: 1px solid black;"|[[Image:Epicycle_Setup.jpg|200px|Initial setup]]
|style="border: 1px solid black;"|{{PL|::S|black|6em7em}}{{PL|::M|black|6em7em}}{{PL|::L|black|6em7em}}
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|style="border: 1px solid black;"|Player 1
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Pieces are arranged as if to form a pie shape of ten pieces. The tip of each piece shouldpoints be in thetoward center, and its sides touching and parallel to those of each adjacent pyramid. The initial setup of the board follows an order of a small pyramid, medium, then large, then repeat twice (ie, 1-2-3-1-2-3-1-2-3), andwith the final space of the theoretical ten-slice pie left empty.
 
(Once the players are familiar with the basic game, the setup of the board could be randomized, with pieces drawn from a bag or something similar, and placed around nine places in the pie shape.)
 
Each players receives one pyramid of each size.
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==Play==
 
On your turn, place one pyramid from your inventory into the gap in the center of the table. Then remove one other pyramid from the board. The pyramid you are eligible to remove ismust determinedfollow bytwo the size of the pyramid you have just placedrules: count the pips on your pyramid and then count that exact number of spaces away from it, either clockwise or counterclockwise. You may take either piece as long as it ''differs in size'' from one you have just placed. So if you just placed a medium piece, you are prohibited from picking up another medium. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux.
*It must be a different size than the one you just placed.
*It has to be an exact number of spaces away from the one you just placed.
 
The number of spaces is determined by the size of the pyramid you have just placed: count the pips on your pyramid and then count that exact number of spaces away from it, either clockwise or counterclockwise. You may take either piece as long as it ''differs in size'' from one you have just placed. So if you just placed a medium piece, you are prohibited from picking up another medium. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux.
 
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The strategy in the game comes from forcing your opponent to make certain moves, by limiting the choices available to them.
 
*Although two move loops are impossible (because you cannot take a piece of the same size you play), larger loops are theoretically possible. If both players agree the game has become stuck in a loop which neither can break out of, then they can quit and start a new game, or go off and play something else, or do whatever they wish.
*Theoretically, more players could join using multiple stashes.
 
(*Once the players are familiar with the basic game, the setup of the board could be randomized, with pieces drawn from a bag or something similar, and placed around nine places in the pie shape.)
Theoretically, more players could join using multiple stashes.
 
 
[[Category:2-player]]
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