Hexachess
Under development
This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
Hexachess | ||
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Designed by Erik Oosterwal | ||
Chess for 2 to 3 players on a hexagonal board. | ||
Players: | 2 - 3 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 5 | |
Number of colors: | 1 per player | |
- - - - - - Other equipment - - - - - - | ||
Poker chips | ||
Setup time: | 1 Min | |
Strategy depth: | Medium | |
Random chance: | None | |
Game mechanics: | Capture | |
Status: Initial design (v1.0), Year released: 2009 | ||
Number of Players[edit | edit source]
This game can be played with either 2 or 3 players.
Equipment[edit | edit source]
1 stash per player.
61 poker chips for a two player game, or 91 poker chips for a three player game.
Game Board Setup[edit | edit source]
X and Y show the location of the home spaces of the two players. The board arrangement for a 3 player playing area is shown below.
. . . . . . . . . . . . . . . . . . . . . . . . . . X . . . . . . . Y . . . . . . . . . . . . . . . . . . . . . . . . . .
Arrangement of Pieces for Two Players[edit | edit source]
A hexagonal playing area can easily be made for a 2 player game using 61 poker chips. Players choose opposing corners as their starting point and place their pyramids as shown below.
1 . . . o 2 . . . . x 3 1 . . . o X 3 2 . . . . x X 3 2 1 . . . o x X 3 2 . . . . x X 3 1 . . . o X 2 . . . . x 1 . . . o
Arrangement of Pieces for Three Players[edit | edit source]
A three player variation can be played on a larger playing field as shown below (made from 91 poker chips):
. o x X X X 1 . . o x x X 2 . . . . o x X 3 1 . . . . . o x 3 2 . . . . . . . o 3 2 1 . . . . . . . . 3 2 . . . . . . . o 3 1 . . . . . o x 2 . . . . o x X 1 . . o x x X . o x X X X
Game Play[edit | edit source]
Players take turns moving one piece per turn using the rules described below. A pyramid can be moved to an empty spot or a spot occupied by an opponent's piece to capture that piece.
Piece Movement[edit | edit source]
1-pip pyramids are Pawns and may only move 1 space in any direction.
. . . . x x . . x 1 x . . x x . . . .
2-pip pyramids are Knights and move into the ring 2 spaces from their current position. A 2-pip pyramid essentially jumps over the spaces accessable by a 1-pip pyramid.
. . . . . x x x . . x . . x . . x . 2 . x . . x . . x . . x x x . . . . .
3-pip pyramids are Rooks and may move any number of spaces in a single line, but cannot jump over any pieces.
. . x . x . . . x x . x x x x 3 x x . . . . x x . . . . . . x . x . . . . . x . . x . . . x . . . x . x . . . . x . . . .
Game End[edit | edit source]
With two players, the game ends when one player captures 15 or more pips worth of the opponent's pyramids.
With three players, the game ends when a player captures 25 or more pips worth of opponents' pieces. The total comes from all opponents, not just a single color.
License[edit | edit source]
http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png
This work is distributed by Erik Oosterwal under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.