Hivemind: Difference between revisions

2,915 bytes removed ,  15 days ago
Restore infobox and toc
m (Removed some whitespace)
(Restore infobox and toc)
Line 1:
{{Infobox_Game
<table align="right" cellpadding="2" width="250" style="margin-left:1em; float:right;" class="toccolours">
| subject_name=Hivemind
<tr>
| designer=J.D. Top
<th colspan="3" style="background: #ddd;"> <big>Hivemind</big>
| image_link=
</th></tr>
| description=A real-time cooperative game with no communication
<tr>
| min_players=2
<td colspan="3" align="center" style="border-bottom: 1px solid;"><i> Designed by J.D. Top </i>
| max_players=4
</td></tr>
| game_length=
<tr>
| complexity=
<td colspan="3" align="center">
| trios_per_color=1
</td></tr>
| number_of_colors=9
<tr>
| other_equip=Opaque bag, Player screens, Colour strip
<td colspan="3" align="center" style="border-bottom: 1px solid;"> A real-time cooperative game with no communication
| setup_time=1 Min
</td></tr>
| min_playing_time=1 Min
<tr>
| max_playing_time=10 Min
<td style="width: 10%"> <span style="font: 25px/1 &quot;Pyramid Love&quot;; color:&nbsp;; white-space: nowrap; overflow: hidden; word-break: keep-all;">:Players</span>
| strategy=Low
</td>
| random_chance=Medium
<th style="width: 40%" align="right"> Players:
| game_mechanics=Cooperative, Real-time, Communication limits
</th>
| theme=None
<td style="width: 50%"> 2 - 4
| BGG_Link=[https://boardgamegeek.com/boardgame/357319/hivemind Hivemind]
</td></tr>
| game_status=Complete
<tr>
| version_num=
<td> <span style="font: 25px/1 &quot;Pyramid Love&quot;; color:&nbsp;; white-space: nowrap; overflow: hidden; word-break: keep-all;">:Time</span>
| release_year=2021
</td>
| language=English
<th align="right"> Length:
| footnotes=
</th>
}}
<td> Fast?
 
</td></tr>
 
<tr>
== External Links ==
<td> <span style="font: 25px/1 &quot;Pyramid Love&quot;; color:&nbsp;; white-space: nowrap; overflow: hidden; word-break: keep-all;">:Complexity</span>
 
</td>
<th align="right"> Complexity:
</th>
<td> Low
</td></tr>
<tr>
<th colspan="2" align="right" width="50%" valign="top"> Trios per color:
</th>
<td> 1
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Number of colors:
</th>
<td> 9
</td></tr>
<tr style="display: none;">
<th colspan="2" align="right" width="50%" valign="top"> Pyramid trios:
</th>
<td>
</td></tr>
<tr style="display: none;">
<th colspan="2" align="right" valign="top"> Monochr. stashes:
</th>
<td> 9
</td></tr>
<tr style="display: none;">
<th colspan="2" align="right" valign="top"> Five-color sets:
</th>
<td> 1
</td></tr>
<tr>
<th colspan="3" align="center"> - - - - - - Other equipment - - - - - -
</th></tr>
<tr>
<td colspan="3" align="center"> Bag, Player screens, Colour strip
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Setup time:
</th>
<td> 1 minutes
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Playing time:
</th>
<td> <span class="smw-highlighter" data-type="3" data-state="inline" data-title="Unit conversion"><span class="smwtext">1 minutes</span><div class="smwttcontent">0.0167&nbsp;Hr <br></div></span> - <span class="smw-highlighter" data-type="3" data-state="inline" data-title="Unit conversion"><span class="smwtext">10 minutes</span><div class="smwttcontent">0.167&nbsp;Hr <br></div></span>
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Strategy depth:
</th>
<td> Low
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Random chance:
</th>
<td> Medium
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Game mechanics:
</th>
<td> Cooperative, Real-time, Communication limits
</td></tr>
<tr>
<th colspan="2" align="right" valign="top"> Theme:
</th>
<td> None
</td></tr>
<tr style="display: none;">
<th colspan="2" align="right" valign="top"> BGG Link:
</th>
<td>
</td></tr>
<tr>
<th colspan="3" valign="top" style="border-bottom: 1px solid;">
</th></tr>
<tr>
<td colspan="3" valign="top" style="font-size: x-small"> <b>Status:</b> complete? (v1.0), <b>Year released:</b> 2021
</td></tr>
<tr>
<td colspan="3" valign="top" style="display: none;">
</td></tr>
<tr>
<td colspan="3" valign="top">
</td></tr></table>
<h2><span class="mw-headline" id="External_Links">External Links</span></h2>
<ul><li> Printer-ready rules with the colour strip can be found
here: [https://www.overleaf.com/read/xgjnvghrcmjw].
Line 120 ⟶ 37:
<li> One player screen for each player</li>
<li> Either the <i>colour strip</i>, or an additional pyramid in each of the nine colours.</li></ul>
 
<h2><span class="mw-headline" id="About_the_game">About the game</span></h2>
==About the game==
 
<p><i>Hivemind</i> is based on Wolfgang Warsch's 2018 <i>The Mind</i>. <i>Hivemind</i> is a real-time cooperative game where no communication is allowed (any sounds, gestures, et cetera). Each player has a random set of pyramids hidden behind a screen. Players try to play these pyramids in order without knowing which pyramids the other players have, and without communicating. <i>There are no turns</i>, so you have to 'guess' or 'feel' when to play your pyramids.
</p>
 
<h2><span class="mw-headline" id="Set-Up">Set-Up</span></h2>
==Set-Up==
 
<p>Put one trio of each of the nine colours in an opaque bag, and mix them. Give each player a player screen. Set aside the colour order strip where everyone can see it, or, alternatively, arrange a row of pyramids, in the same colours as those you are playing with, where everyone can see it. This strip/row tells you in which order the pyramids have to be played. Then, each player randomly draws a number of pyramids from the bag dependent on player count and preferred difficulty, and places them behind their player screen so other players cannot see them. Make sure to draw at least one small, medium, and large.
</p>
Line 164 ⟶ 85:
<td>4
</td></tr></table>
 
<h2><span class="mw-headline" id="Goal_and_Game_End">Goal and Game End</span></h2>
==Goal and Game End==
 
<p>The goal of the game is for each player to play all their pyramids in the order determined by the colour strip. No communication of any kind is allowed, and each player's pyramids are hidden from all other players. The game ends when either all players have played all their pyramids correctly and flipped their screen, in which case you won, or when one player plays a pyramid incorrectly, in which you lose.
</p>
 
<h2><span class="mw-headline" id="Gameplay">Gameplay</span></h2>
==Gameplay==
 
<p>The game immediately begins when everyone announces they're ready - it is recommended that you sort your own pyramids before announcing this. After that, NO communication is allowed whatsoever - no talking, grunting, or any other noise, and no gestures of any kind.
</p><p>At the center of the table there is a stack of trees, which begins empty. Once the game has begun, <i>any</i> player can add <i>any</i> of their pyramids to the stack at any time. Make sure to do it in a swift motion. If there are no pyramids in the stack, place the first pyramid on the center of the table. Otherwise, place it on top of the stack.