Homeworlds Settlers: Difference between revisions

imported>Cuc
imported>Cuc
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* This game is quite deep and, just as Homeworlds, has a large number of options available during each move. Beginners will likely be overwhelmed with the possibilities. Play the game a couple of times to understand the dynamics. See also the Variants.
 
* Keep Green pieces that “have space” positioned at the border of your settlement. If you don’t have any empty fields bordering a Green piece you own, and the Bank doesn’t have Green pieces, you can’t build. If this happens, it is unlikely that you will be able to build again. But you could have a clever move using a Medium (or Large) Blue piece: trade one of your Greens for another color available from the Bank, and then another of your pieces at the border (bordering to the Blue action piece) for that Green you just put back in the Bank.
a Medium (or Large) Blue piece: trade one of your Greens for another color available from the Bank, and then another of your pieces at the border (bordering to the Blue action piece) for that Green you just put back in the Bank.
 
* The beginning of the game seems to be about the power balance of Red. It is a quite balanced battle, but the use of Yellow can shift the balance. There is a Yellow/Red dynamic that allows Red pieces to infiltrate and wreak havoc if unchecked by the opponent. Stay on guard for the possibilities of Red pieces moving to unexpected places.
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