Homeworlds Settlers: Difference between revisions

→‎Using Actions: small edits.
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imported>Cuc
(→‎Using Actions: small edits.)
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== Using Actions ==
 
'''Action''' Choose a piece you own, this is the ''action piece''. Its color determines the ''action type'': Red ~ Conquer, Yellow ~ Move, Green ~ Build, Blue ~ Trade/Upgrade. Its pip-size determines the ''number'' of actions of that action type. '''Note.''' If you don’t own a piece, you can Build (see under Green). In particular, your first move consists of building a Small Green.
 
'''Definition.'''
* '''Bordering''' - Two fields are ''bordering'' each other if they are horizontally, vertically, or diagonally adjacent. A piece on a bordering field is called a ''bordering piece''.
 
For each pip of the action piece, you get one ''optional'' action of the action type associated with its color. You can choose how to use each action according to the following. Unused action pips are forfeited by the end of your turn.
 
* '''Red ~ Conquer'''. You can ''conquer'' an opponent’s piece bordering your Red action piece if '''a.)''' the piece you try to conquer is ''not larger'' than your conquering piece, AND '''b.)''' the total pip count of all of your Red pieces bordering the opponent’s piece is ''larger'' than the total pip count of all the opponent’s Red pieces bordering it (and if the attacked piece is Red, then its pips must also be counted). To conquer a piece, turn it 180 degrees on its field, pointing away from you. '''Note.''' Red pieces can therefore attack (on your turn) and defend (on your opponent’s turn). Once you conquered an opponent's ship, it counts as yours, even in your current move if you still have actions available.
 
* '''Yellow ~ Move'''. Make a partition (n1, n2, n3) of the number of pips n of your chosen Yellow action piece, such that n1 + n2 + n3 = n. For each number in your partition, choose a ''moving piece'', EITHER the said Yellow action piece OR a piece bordering to ''where said Yellow action piece now is''; move the moving piece the corresponding number of bordering spaces using only unoccupied fields. '''Note.''' If n = 1, there is only one partition, i.e., (1): you can only move 1 piece over 1 space. If n = 2, there are two partitions, i.e., (2) and (1, 1): you can EITHER move 1 piece over 2 spaces, OR 2 pieces over 1 space each. If n = 3, there are three partitions, i.e., (3), (2, 1), (1,1,1): you can EITHER '''a.)''' move 1 piece over 3 spaces, OR '''b.)''' 1 piece over 2 spaces and another piece over 1 space, OR '''c.)''' 3 pieces over 1 space each.
 
* '''Green ~ Build'''. For each pip of your chosen Green action piece, check these conditions:
** If your chosen Green action piece has an empty bordering field (it “has space”), you can buildBuild there a piece from the Bank in ''any color''; take the ''smallest'' piece in that color available from the Bank, and place it there. '''Note.''' If any of your Green pieces “has space”, you must build there ''first'' before checking the other conditions.
** If ''all'' fields bordering your chosen Green action piece have become occupied (it “runs out of space”), choose any other Green piece you own with an empty bordering field. Continue as if you started your turn choosing this as your action piece. '''Note.''' Consider this a bonus turn. The unused actions of the previous action piece are forfeited. The successively chosen Green piece can be of any size. You can have more than one bonus turn, if a successively chosen Green piece also “runs out of space” and you still have one or more unused action pips.
** If there is ''no'' empty field bordering ANY of your Green pieces (or if you don’t own a Green piece), your unused actions are forfeited, but you may build the ''smallest'' Green piece available from the Bank on ''any'' empty field. '''Note.''' If there aren’t any Green pieces left in the Bank, you can not use this action.
 
* '''Blue ~ Upgrade/Trade'''. You can Upgrade or Trade the chosen Blue action piece or any bordering piece you own. To Upgrade a piece, replace it with a piece of the ''same color'' and ''exactly'' 1 pip larger, available from the Bank. To Trade a piece, replace it with a piece of the ''same size'' and ''different color'', available from the Bank. '''Note.''' If the piece you need is not available from the Bank, you can not use this action type. Any piece you return to the Bank is immediately available for the next Upgrade/Trade, if you have unused actions. If you have more than 1 available action, you can trade AND upgrade the same piece (in any order), OR upgrade the same piece twice (to get a Large).
 
== End ==
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