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Homeworlds Settlers: Difference between revisions
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** If there is ''no'' empty field bordering ANY of your Green pieces (or if you don’t own a Green piece), your unused actions are forfeited, but you may build the ''smallest'' Green piece available from the Bank on ''any'' empty field. '''Note.''' If there aren’t any Green pieces left in the Bank, you can not use this action.
* '''Blue ~ Upgrade/Trade'''. You can Upgrade or Trade the chosen Blue action piece or any bordering piece you own. To Upgrade a piece, replace it with a piece of the ''same color'' and ''exactly'' 1 pip larger, available from the Bank. To Trade a piece, replace it with a piece of the ''same size'' and ''different color'', available from the Bank. '''Clarification.''' If the Blue action piece is
== End ==
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* During the middle game, there is a Green/Blue dynamic that allows for rapid (exponential?) growth if unchecked by the opponent.
* The endgame may allow the use of Yellow/Red to conquer a few more pieces, and smart use of Yellow/Blue/Green to
== Variants ==
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== Change Log ==
'''20210418''' - Small edits.
'''20210210''' - Added the link to Landing Zone, the game that inspired Homeworlds Settlers.
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