Homeworlds Settlers: Difference between revisions

→‎End: Changed end rules and tie-break
(→‎End: Changed end rules and tie-break)
Line 74:
== End ==
 
* '''End'''. The game ends when all pieces are placed, OR both players pass consecutively.
** there is no valid move for either player, OR
** both players pass consecutively, OR
** when, after 36 turns, no ship was conquered. '''Note.''' The choice of 36 allows for all ships to move a space, but is rather arbitrary. More importantly, it creates a finite game in which stalling will fail.
 
'''Note.''' In most cases, the game ends when the board is full. But if captures are still possible, they can be executed after the board is filled. If one of the players is behind, while the other player has no valid move or passes, 36 turns is an arbitrary limit to make a capture. This ensures that the game ends.
 
* '''Win'''. Each player scores the number of points equal to the total pip count of the pieces they own on the board. Max score wins. '''Note.''' If one of the players has more than 36 points, they win.
 
* '''Tie Break'''. In caseIf both players score an equal number of points, then the player with the most number of Large pieces wins. If it’s still a tie, thesecond player with the most number of Medium pieces wins. If it’s still a tie, then the game is a draw.
 
== Sample Game States ==