Homeworlds strategy: Difference between revisions

imported>Cuc
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imported>Cuc
 
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====...Sacrifice a small piece?====
 
1. You could just take one action ''without'' losing a ship, but remember that a sacrifice allows you to take that action at any system you occupy.
 
2. Sacrificing a small green, for example, lets you build a ship anywhere. This is the exact theory behind the "banker" strategy. Early on, you grab large systems with small green ships. This makes certain that your opponent(s) can't build large ships with those pieces. At a convenient time, you sacrifice the small green, returning the large piece to the stash, and build your "investment" anywhere that you have a matching colored ship. (If you're trying this trick with green, you'll of course need a medium ship, since you'll have to build that same ship back before having access to the large one to build it.)
 
3. If your opponent invades a star system with a Red ship, and you occupy that system with some small ships, you have the option to sacrifice one of them. In this way, your opponent can not just grab it. '''Example.''' Your opponent just invaded the (B2) system with a R2, and you occupy it with a Y1 and a G1. You could sac the Y1 and move the G1 out to a nearby system. As a result, the R2 is now a Gilligan; it can't move, and must trade for a different color in order to get out.
 
4. In case of a threatening overpopulation. Suppose you have 3 ships of the same color (including a small) in a star system and your opponent could invade with a 4th of that color, then you could sacrifice a small ship in that color and gain the resulting sacrifice action anywhere. In this way you've averted the immediate threat.
 
====...Have a red star in my homeworld?====
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