Iceminers: Difference between revisions

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min_players=2|
max_players=4|
stashes =6 (1 opaque)|
Treehouse sets =2|
other_equip = Martian coasters (including black), 6 sided die|
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release_year=2010|
game_status=Complete|
BGG_Link=[https://boardgamegeek.com/boardgame/73970/iceminers Iceminers]|
random_chance=high |
theme = Gem Collecting |
}}
 
==Summary==
 
Iceminers is a complete reworking and reimplementation of my previous (not so good) game Diamond Mine. Played on a + sign arrangement of 5 martian coasters the gem veins will always be arranged in a standard configuration but will randomly contain different colors. Rather than players delivering the mined pieces to their own starting spaces they must deliver them off the end of the appropriately colored coaster in order to score them. Players will roll a die on their turn to determine their allowed movement, and may steal from other players by landing on them during their movement, however they may not end their move in another player's space.
 
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#Randomly fill 4 large opaque pieces with a medium and a small of differing colors, shuffle them shell-game style, and place them at the corners of the black coaster.
#If available, fill the 5th matching large opaque with another color not being used by any player (i.e. if you were using a white opaque set, fill it with a medium and small black from your Treehouse sets), and place it in the center of the black coaster. If not available, simply fill it with 1 small of the opaque color being used.
#Each player takes a different colored large piece to use to represent their miner. They should begin OFF of one of the coasters that is opposite the coaster matching their color. For example, blue might start right off of the green coaster, which touches the black coaster, and then the blue coaster. A player should start most distant from the matching coaster.
 
{|style="text-align:center; border: 1px solid black;"
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|{{PL|::LPU|blue|3em}}
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|{{PL|:Ludo|green|8em}}
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|{{PL|::LPU|red|3em}}
|{{PL|:Ludo|orange|8em}}
|{{PL|:Ludo|black|8em}}
|{{PL|:Ludo|red|8em}}
|{{PL|::LPU|orange|3em}}
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|{{PL|:Ludo|blue|8em}}
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|{{PL|::LPU|green|3em}}
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|colspan="5" style="text-align:center;"| '''Initial setup for a 4-player game'''<br>'''(opaque pyramids not shown)'''
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<br>
 
 
A player should start most distant from the matching coaster.
#Determine first player. The player with the most gemological knowledge goes first. In lieu of that, a die may be rolled.