Iceminers: Difference between revisions

No change in size ,  4 years ago
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structural clarity (grammar)
imported>Kataclysm
(Updated to approximate year published based on datestamped remarks in Discussion page)
imported>Kataclysm
m (structural clarity (grammar))
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==Setup==
#Set up the coasters in a + sign shape with the black coaster in the middle.
#Randomly fill 4 medium opaque pieces with 1 DIFFERENT small colored piece each and place them on the centers of the colored (non black) coasters. These should be mixed up, shell -game style, to ensure that no one knows exactly what was placed where.
#Randomly fill 4 large opaque pieces with a medium and a small of differing colors, shuffle them shell -game style, and place them at the corners of the black coaster.
#If available, fill the 5th matching large opaque with another color not being used by any player (i.e. if you were using a white opaque set, fill it with a medium and small black from your treehouseTreehouse sets), and place it in the center of the black coaster. If not available, simply fill it with 1 small of the opaque color being used.
#Each player takes a different colored large piece to use to represent their miner. They should begin OFF of one of the coasters that is opposite the coaster matching their color. For example, blue might start right off of the green coaster, which touches the black coaster, and then the blue coaster. A player should start most distant from the matching coaster.
#Determine first player. The player with the most gemological knowledge goes first. In lieu of that, a die may be rolled.
 
==Movement==
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