Intersect: Difference between revisions

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imported>Kataclysm
imported>Kataclysm
 
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If you happen to have no legal placement on your turn, you must pass, discarding one unplaced pyramid from your stash and removing it from the game. (This should be rare, with proper planning.) Continue alternating turns until all pyramids have been placed or discarded, at which point the placement stage is over.
 
===Removal Stage===
Take an unused set of cards numbered 1-4 into your hand. Secretly select a card from your hand and place it face down in front of you. Each card corresponds to the same numbered card on the table in front of you, indicating one of four columns of the virtual grid. When both players have selected a card, simultaneously reveal them. The columns indicated by the two cards intersect at one square in the virtual grid; if the topmost pyramid in this square belongs to you, remove it and place it in front of you, and then discard another card from your hand face up. (If the square is empty, then neither player discards a card.) Both players then select another card from their remaining hands face down, and the game continues. If at any time your hand is empty, '''immediately''' put all four cards back into your hand; in particular, if you win a pyramid with the last card in your hand, you must pick up all four cards, discard one face up, and then continue with the remaining three.
 
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