A: When reading the rules, people sometimes jump to conclusions that lead to confusion (particularly when they've played a lot of other pyramid games, which often have similar but different rules). Here are some reminders & clarifications to clear up general confusion:
You can move ANY piece in a tower, not just the topmost piece.
All pieces move one space at a time, regardless of size.
Only the four corner spots are Launchpads -- the board as a whole is called the Launch Complex.
Q: The game seems like it's just a race to get right part on the dice. Whenever a piece we wanted popped up in the factory, it was moved two spaces to our launchpad (cause we always had two moves). Am I missing something?
A: Yes. You have to be mean enough to also be shoving unwanted parts onto your opponent's launchpad.
Q: The auto-sort stack is only for visual convenience, right?
A: Yes. You can take any part out of the stack. Auto-sorting just makes all of the pieces within each tower visible at once, plus it makes all the towers look like little rockets.
Q: Can I change the size of the rocket parts I'm trying to get with a total system failure?
A: It is not required that your rocket must match the size of your starting piece. You can get rid of your starting piece by Total System Failure, or just by moving it off your launchpad.
Q: If I roll something for which there were no pieces in the bank, and both are in the factory, so there's no one to steal from, can I reroll?
A: Yes. But you only get one re-roll per turn. If you can't place a piece on your second roll, then you don't place a piece (but you still can make moves based on your second roll).