Lockpick: Difference between revisions

134 bytes added ,  26 days ago
imported>Kataclysm
m (Removed "Five Crowns" from the possible playable decks--it does not have enough ranks.)
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|{{PL|::SML|red|4em}} {{PL|::SML|orange|4em}} {{PL|::SML|green|4em}} {{PL|::SML|dodgerblue|4em}} {{PL|::SML|purple|4em}}
|-
|style="text-align:center"|{{PL|:6|black|3em}} {{PL|:ColorBlue|dodgerblue|3em}} <font size="6em">🂠</font>{{CD|:cardback|black|5em}}
|-
|}
You need:
* The Color Die
* A six-sided die
* The Color Die
* Zark City cards, Rage cards, or another five-suited deck with 13 ranks
* 15 pyramids, one trio from each color on the Color Die
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<div style="text-align:center">'''Example Pop and Push'''</div>
The player rolls {{PL|:ColorRed|red|2em}} {{PL|:6|black|2em}} on her first turn. She Pops six codes (draws 6 cards) from the red Code Stack deck. For easy tracking in our diagram, let's say that, improbably, the cards she has drawn are {{PLCD|🂱:heartA|red|12.5em}} {{PLCD|🂲:heart2|red|12.5em}} {{PLCD|🂳:heart3|red|12.5em}} {{PLCD|🂴:heart4|red|12.5em}} {{PLCD|🂵:heart5|red|12.5em}} {{PLCD|🂶:heart6|red|12.5em}}, and let's say that she has chosen to place them in that order. She decides to place her first card on the green Pick Stack column and move left. The next cards go onto the yellow, red, purple, cyan and green (again) Pick Stack columns.
 
[[Image:Push-Example01.jpg|500px]]
 
===Set===
While you are laying down cards, it would be wise to try to arrange things so as to create sets within the columns. A set consists of three cards of a matching value ({{PLCD|🂩:spades9|purple|2em2.5em}} {{PLCD|🃉:diamond9|dodgerblue|2em2.5em}} {{PLCD|🂹:heart9|red|2em2.5em}}) or three cards that form an ascending or descending run ({{PLCD|🃅:diamonds5|dodgerblue|2em2.5em}} {{PLCD|🂦:spade6|purple|2em2.5em}} {{PLCD|🃗:club7|green|2em2.5em}}). Runs of cards can wrap around between the King, Ace and 2. Sets do not have to consist of matching suits.
 
{|style="text-align:center; border-spacing:4px; border: 1px dashed black;"
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|colspan=6 style="text-align:center; padding:20px;"|'''Example Sets'''
|-
|{{PLCD|🂥:spades5|purple|2.5em3em}}
|{{PLCD|🂲:heart2|red|2.5em3em}}
|{{PLCD|🃊:diamond10|dodgerblue|2.5em3em}}
|{{PLCD|🃞:clubsk|green|2.5em3em}}
|{{PLCD|🂢:spades2|purple|2.5em3em}}
|{{PLCD|🃛:clubsj|green|2.5em3em}}
|-
|{{PLCD|🃅:diamond5|dodgerblue|2.5em3em}}
|{{PLCD|🃓:clubs3|green|2.5em3em}}
|{{PLCD|🃙:clubs9|green|2.5em3em}}
|{{PLCD|🃁:diamondA|dodgerblue|2.5em3em}}
|{{PLCD|🂡:spadesA|purple|2.5em3em}}
|{{PLCD|🂹:heart9|red|2.5em3em}}
|-
|{{PLCD|🂵:heart5|red|2.5em3em}}
|{{PLCD|🃄:diamond4|dodgerblue|2.5em3em}}
|{{PLCD|🂨:spades8|purple|2.5em3em}}
|{{PLCD|🂲:heart2|red|2.5em3em}}
|{{PLCD|🂮:spadek|purple|2.5em3em}}
|{{PLCD|🃊:diamond10|dodgerblue|2.5em3em}}
|-
|style="background-color:palegreen; vertical-align:bottom;"|valid<br>3-of-a-kind set
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:'''Example Jump'''
The player rolls {{PL|:ColorBlue|dodgerblue|1.5em}} {{PL|:4|black|1.5em}}. There are no cards left in the face-down cyan Code Stack deck, so the player decides to Jump. There are 7 cards in the red Pick Stack column. Counting from the most recently placed card ({{PLCD|🃕:clubs5|green|12.5em}}), the third and fourth {{PLCD|🃁:diamondsA|dodgerblue|12.5em}} {{PLCD|🃉:diamonds9|dodgerblue|12.5em}} cards are cyan. The player chooses to take the third card from stack and place it on the yellow Pick Stack column. Removing the Ace from the red stack causes the {{PLCD|🃘:clubs8|green|12.5em}} {{PLCD|🃉:diamonds9|dodgerblue|12.5em}} {{PLCD|🂺:heart10|red|12.5em}} to make contact, forming a run in the middle of the stack. The player Locks In these three cards.
 
{|style="border:2px solid green; border-collapse:collapse;"
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|style="border:1px solid; text-align:center;"|set forms in red column<br>as a result
|}
Note that the {{PLCD|🃉:diamond9|dodgerblue|12.5em}}, {{PLCD|🃆:diamond6|dodgerblue|12.5em}}, and {{PLCD|🃋:diamondj|dodgerblue|12.5em}} would also have been valid Jumps, but the {{PLCD|🃊:diamond10|dodgerblue|12.5em}} was inaccessible because it was six steps up in its column, greater than the {{PL|:4|black|1.5em}} that was rolled.
 
==Game End==