Anonymous user
Lockpick: Difference between revisions
m
→Rules Reminders
imported>Kataclysm m (→Pop and Push) |
imported>Kataclysm |
||
Line 127:
*Even after all three tumblers of a color have been Frozen, cards are still Locked Into the Lock Stack.
*If there are not enough cards in the Code Stack pile to equal the die roll, but there are at least some, the player simply draws all the remaining cards.
*If
*If the player notices a Set of cards she failed to Lock In previously, she Locks In the cards immediately, even during another action.
*If the player rolls a wild, she may choose a color which allows her to Pop cards or Jump cards. If she chooses a vacant stack which allows her to Jump, she may then further choose to refrain from Jumping, thus effectively passing the turn.
|