Looney Ludo: Difference between revisions

imported>Kataclysm
(clarified about being stacked-on-top-of)
imported>Kataclysm
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*On your turn, roll all three dice. {{PL|:6|black|2em}} {{PL|:6|black|2em}} {{PL|:Aim|black|2em}}
::Choose which of the two standard six-sided dice to use and throw the other one out. If you have rolled doubles, you may roll again if you wish.
*The chosen {{PL|:6|black|2em}}six-sided die determines your '''movementMovement allowanceAllowance''', and the black Treehouse die determines the action you may take.
<br>'''Movement Allowance:''' Each pip on the {{PL|:6|black|2em}} can move one pip's worth of pyramids. Suppose the blue player rolled a four. He could make any of the moves in this table.
 
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!{{PL|:4|black|2em}}<br>can move
|- style="text-align:left;"
|{{PL|::L|blue|4em5em}} one space '''+''' {{PL|::S|blue|4em5em}} one space
|- style="text-align:left;"
|{{PL|::M|blue|4em5em}} two spaces
|-
|{{PL|::M|blue|4em5em}} one space '''+''' {{PL|::S|blue|4em5em}} two spaces
|- style="text-align:left;"
|{{PL|::S|blue|4em5em}} four spaces
|-
|...or any combination that<br>uses ''fewer'' than four moves
|}
<br>
''''More About Movement''''<br>
*A pyramid must move in the direction of the little arrows printed on the Looney Ludo board.
*A pyramid may land on another pyramid.
*A pyramid that has other pyramid(s) on top of it may not move, but it may spend Movement Allowance point(s) to switch places with the pyramid currently on top of it. The cost is the same for a pyramid of that size to move one space.
*The active player is not required to use all movement pips on the die.
<br>'''Actions'''
<br>{{PL|:Tip|black|2em}} Gives you 7 pips' worth of Movement Allowance no matter what you rolled on the six-sided die.
<br>'''Action Die'''
*<br>{{PL|:TipDig|black|2em}} Gives you 7permission pips'to worthmove ofother Movementplayers' Allowance no matter what youpyramids rolledas onwell theas six-sidedyour dieown.
*<br>{{PL|:DigSwap|black|2em}} GivesYou youmay permissiontake totwo moveLooney otherLudo players'boards pyramidsand asswap wellthem. However, you cannot change their orientation as youryou do ownso.
*<br>{{PL|:SwapHop|black|2em}} You may takemove twoone Looney Ludo board to a different place on the board. At the end of this movement, all the boards andmust swapstill thembe connected with one another. HoweverUnlike with ''SWAP'', you cannotare changeallowed theirto orientationrotate asthe youboard, and could even choose to rotate it ''instead'' of moving dothe soboard.
*<br>{{PL|:HopAim|black|2em}} You may moverotate oneany or all Looney Ludo board to a different place on the boardboards. At the end of this movement, all the boardsThis must still be connecteddone within one another.fell Unlikeswoop, with ''SWAP'',no youpyramid are allowed to rotate the board, and could even choose to rotate it ''instead'' ofmovement movingin thebetween boardrotations.
*<br>{{PL|:Wild|black|2em}} Choose one of the options above.
*{{PL|:Aim|black|2em}} You may rotate any or all Looney Ludo boards. This must be done in one fell swoop, with no pyramid movement in between rotations.
*{{PL|:Wild|black|2em}} Choose one of the options above.
<br>
*Order of Operations: Actions taken on the black die can be done before, after, or in between the player's spending of the Movement Allowance. The player chooses what order to do things in.
*You are not required to take the action you rolled.
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