Magic Mids: Difference between revisions

15 bytes removed ,  4 years ago
m
no edit summary
imported>Kataclysm
imported>JorWat
mNo edit summary
(3 intermediate revisions by one other user not shown)
Line 7:
max_players = 4|
sets=4 for 4 players, 5 for 2 to 3|
trios_per_color=5|
stashes= 1 per player |
other_equip= Piecepack |
Line 91 ⟶ 92:
Note: if a player has run out of the rolled mid, he cannot make a play this turn.
===Capturing===
<br>You can capture your opponent’s mids by placing a mid such tahtthat his single mid is bordered at both ends by two of your own, and your mids have more power than the mids they are surrounding.
Capturing an opponent’s mids:
* Mids have power equal to the number of pips on a side. (1 for small, 2 for medium, 3 for large.)
<br>You can capture your opponent’s mids by placing a mid such taht his single mid is bordered at both ends by two of your own, and your mids have more power than the mids they are surrounding.
* Multiple mids can be captured at once as long as your mids have more power than the mids they are capturing.
* Mids have power equal to the number of pips on a side. (1 for small, 2 for
medium, 3 for large.)
* Multiple mids can be captured at once as long as your mids have more power
than the mids they are capturing.
* Mids can be captured in any direction: diagonal, horizontal or vertical.
* A capture move can wrap around the top and bottom of the board as well as the sides, so there is no safe space on the board.
* A player cannot capture his own mids.
* A mid placed between an opponent’s mids is safe from capture from those mids.
mids.
* Captured mids are returned to their owner for future placement.
 
Anonymous user