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Magic Mids: Difference between revisions
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max_players = 4|
sets=4 for 4 players, 5 for 2 to 3|
trios_per_color=5|
stashes= 1 per player |
other_equip= Piecepack |
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Note: if a player has run out of the rolled mid, he cannot make a play this turn.
===Capturing===
▲<br>You can capture your opponent’s mids by placing a mid such taht his single mid is bordered at both ends by two of your own, and your mids have more power than the mids they are surrounding.
* Mids have power equal to the number of pips on a side. (1 for small, 2 for medium, 3 for large.)
* Multiple mids can be captured at once as long as your mids have more power than the mids they are capturing.
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* A capture move can wrap around the top and bottom of the board as well as the sides, so there is no safe space on the board.
* A player cannot capture his own mids.
* A mid placed between an opponent’s mids is safe from capture from those mids.
* Captured mids are returned to their owner for future placement.
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