Magic Mids: Difference between revisions

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==Play==
1. The oldest player goes first.
2. On a player’s turn he rolls the dice and places a mid according to his roll.
 
===Rolling and Placing===
'''Blank Die:''' A blank die copies the roll of any die rolled. (The rest of the roll results assume that blanks have been accounted for. i.e. two Aces could be an Ace and a blank.)
2. On a player’s turn he rolls the dice and places a mid according to his roll.
'''3 Blanks''' Place any size mid on any unoccupied square and roll again.
 
'''2 Aces''' Place a small mid in an unoccupied square in the column of the third die, i.e. you roll two Aces and a 4, you place a small mid in column 4.
{|class="wikitable"
'''3 Aces''' Place a small mid on any unoccupied square.
!Die Roll
'''Doubles (except Aces)''' Place a medium mid in any unoccupied square of the column rolled, i.e. you roll double 4s and a 2, you place a medium mid in column 4 and the 2 is ignored.
!Result
'''Triples (except Aces)''' Place a large mid in any unoccupied square of the column rolled, i.e. you roll triple 5s, you place a large mid in column 5.
|-
'''Any Other Roll''' Any other combination or dice, results in the player not making a play this turn.
|'''Blank Die'''
3. If a player has run out of a certain size mid and by result must play that size he
'''Blank Die:''' |A blank die copies the roll of any die rolled. (The rest of the roll results assume that blanks have been accounted for. i.e. two Aces could be an Ace and a blank.)
cannot make a play this turn.
|-
4. Capturing an opponent’s mids.
|'''3 Blanks'''
A. You can capture your opponent’s mids by placing a mid so that his single mid is
'''3 Blanks''' |Place any size mid on any unoccupied square and roll again.
bordered at both ends by two of your own, and your mids have more power then
|-
the mids they are surrounding.
|'''2 Aces'''
1. Mids have power equal to the number of pips on a side. (1 for small, 2 for
'''2 Aces''' |Place a small mid in an unoccupied square in the column of the third die, i.e. you roll two Aces and a 4, you place a small mid in column 4.
|-
|'''3 Aces'''
'''3 Aces''' |Place a small mid on any unoccupied square.
|-
|'''Doubles (except Aces)'''
'''Doubles (except Aces)''' |Place a medium mid in any unoccupied square of the column rolled, i.e. you roll double 4s and a 2, you place a medium mid in column 4 and the 2 is ignored.
|-
|'''Triples (except Aces)'''
'''Triples (except Aces)''' |Place a large mid in any unoccupied square of the column rolled, i.e. you roll triple 5s, you place a large mid in column 5.
|-
|'''Any Other Roll'''
'''Any Other Roll''' |Any other combination or dice, results in the player not making a play this turn.
|}
<br>
3. Note: Ifif a player has run out of a certainthe sizerolled mid, andhe bycannot resultmake musta play thatthis size heturn.
===Capturing===
4. Capturing an opponent’s mids.:
<br>You can capture your opponent’s mids by placing a mid such taht his single mid is bordered at both ends by two of your own, and your mids have more power than the mids they are surrounding.
1. * Mids have power equal to the number of pips on a side. (1 for small, 2 for
medium, 3 for large.)
2. * Multiple mids can be captured at once as long as your mids have more power
than the mids they are capturing.
3. * Mids can be captured in any direction: diagonal, horizontal or vertical.
4. * A capture move can wrap around the top and bottom of the board as well as the sides, so there is no safe space on the board.
5. * A player cannot capture his own mids.
the sides, so there is no safe space on the board.
6. * A mid placed between an opponent’s mids is safe from capture from those
5. A player cannot capture his own mids.
6. A mid placed between an opponent’s mids is safe from capture from those
mids.
5. * Captured mids are returned to their owner for future placement.
Winning
Be the first player to place all of your mids on the board and you win.
Copyright 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this
document under the terms of the GNU Free Documentation License, Version 1.1 or any later version
published by the Free Software Foundation; with no Invariant Sections, no Front-Cover and/or Back-
Cover Texts. A copy of the license can be found at www.gnu.org/copyleft/fdl.html.
 
==Game End==
Be the first player to place all of your mids on the board and you win.
 
==Copyright==
Copyright 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1. A copy of the license can be found at www.gnu.org/copyleft/fdl.html.
 
== External Link ==
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