Olympus Mons: Difference between revisions

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{{Under Development|Initial Design}}
{{reqinfobox}}
{{Infobox_Game|
{{Under Development|Idea}}
subject_name=Olympus Mons|
designer=[[User:Cerulean|Ryan Hackel]]|
image_link=|
description=A chess-like game where captured pieces are worth their pip-value|
min_players=|
max_players=2|
sets=|
stashes=4|
other_equip=chessboard |
setup_time=3 minutes|
min_playing_time=20 minutes|
max_playing_time=45 minutes|
complexity=Medium |
strategy=|
random_chance=Low|
mechanics= |
theme=Abstract|
footnotes=|
release_year=2006|
game_status=Initial design|
}}
 
'''Olympus Mons''' is a chess-like game, in the spirit of [[Pikemen]] and [[Martian Chess]]. Think of it as 'overlap chess'. It's not the newest idea, but it might foster other better ideas. I myself was inspired by the field promotion rules for Martian Chess.
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== Setup ==
 
Board setup is identical to that for 2-player [[Pikemen]].:
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|-
|style="border: 3px solid black;"|{{PL|::LPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|brown|3em}}
|-
|style="border: 3px solid black;"|{{PL|::SPU|midnightblue|3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|brown|3em}}
|-
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|brown|3em}}
|-
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|brown|3em}}
|-
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL| ||3em}}
|style="border: 3px solid black;"|{{PL|::SPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::MPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|brown|3em}}
|style="border: 3px solid black;"|{{PL|::LPU|brown|3em}}
|-
|}Initial board setup
 
 
''Alternatively...''
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Singular pieces move thusly:
* A [[Small piece|pawn]] moves like a knight in chess: exactly two spaces orthogonally in one direction and one space orthogonally in another direction, with the ability to jump over other pieces.
* A [[Medium piece|drone]] moves like a rook in chess: orthoganally as many spaces as desired or until it runs into a non-empty space.
* A [[Large piece|queen]] moves like a bishop in chess: diagonally as many spaces as desired or until it runs into a non-empty space.
 
Stacks of pieces are treated like individual units. They are moved and captured like singular pieces, but they are able to move like any piece within the stack can. For example, a small-on-medium stack moves like a knight or a bishop. When you choose to move a stack, you can opt to move just one piece from the stack instead, which can move only according to that piece's size; the unmoved pieces in the stack stay put.
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25 January 2006
 
designed by [[User:Cerulean|Ryan Hackel]] and was placed on the [http://icehousegames.org/wiki/ IcehouseGames.org wiki].
 
[http://creativecommons.org/licenses/by-nc-nd/2.0/ http://creativecommons.org/images/public/somerights20.png]