Petal Battle: Difference between revisions

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(Added images of win conditions)
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| designer=[[Andrew Looney]]
| description=Two groups of insects battle for control of a flower
| min_players=2
| max_players=2
| stashes=4
| sets=3
| other_equip=PetalDaisy board
| setup_time=1 Minute
| min_playing_time=5 Minutes
| max_playing_time=15 Minutes
| game_length=Fast
| complexity=Medium
| strategy=Medium
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| release_year=2016
| game_status=Complete
| BGG_Link=[https://boardgamegeek.com/boardgame/198551/petal-battle 198551Petal Battle]
| footnotes
|}}
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|[[Image:Petal-Purple-Win.jpg|200px]]
|-
|Green wins by eliminating all purple <br>from the board
|Purple wins by filling five adjacent spaces
|}
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The pyramid sequence also determines how many actions a player may spend this turn. The number of actions a player may play on a turn is equal to the number of pips on his top-most pyramid.
==Actions==
{|{| style="float:right; margin-left: 2em; width:200px; text-align:center; border: 1px solid black;" class="wikitable"
|[[Image:Petal-Example-01-moves.jpg|200px]]
|-
|Purple may '''Slide''' to either of the spaces highlighted in green or '''Flip''' over onto the space highlighted in yellow.
|}
*'''Spawn:''' Take one of the small pyramids from your supply and place it on the board on either side of one of your large pyramids. You cannot take the Spawn action if you are out of small pyramids.
*'''Grow:''' Swap out one of your small or medium pyramids on the board for a pyramid from your supply that is one size larger.
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*If there are ''zero'' empty spaces next to the piece you have bumped, things start to get interesting. Do a check:<br>
a) Is that piece your color?
:<span style="color:red">'''Yes'''</span>: &rArr;Then you can't make this move. (It would Squish your own piece).)
:<span style="color:red">'''No'''</span>, it's my opponent's color:<br>
:::*Is the bumped piece ''smaller'' than the pyramid you are bumping with?
:::::<span style="color:green">'''Yes'''</span> &rArr; Then that piece gets '''Squished.''' Remove it from the board and place your pyramid in the newly-empty spot. The squished pyramid is returned to its owner's supply.
:::::<span style="color:green">'''No'''</span>, the bumped piece is the same size.
::::::*Then that piece should get reduced in size. Does your opponent have a piece one-size-down to replace it with?
:::::::<span style="color:bluepurple">'''Yes'''</span> &rArr; Your opponent replaces it with a pyramid one size down. Meanwhile, you leave your pyramid in its original spot; it does not move.
:::::::<span style="color:bluepurple">'''No'''</span>
::::::::*Does your opponent have a piece ''two'' sizes down to replace it with?
::::::::<span style="color:purpleblue">'''Yes'''</span> &rArr; Your opponent replaces it with a pyramid two sizes down. Meanwhile, you leave your pyramid in its original spot; it does not move.
::::::::<span style="color:purpleblue">'''Still No'''</span> &rArr; A '''Squish''' occurs. Your opponent removes the bumped piece from the board and you place your pyramid in the newly-empty spot. The squished pyramid is returned to its owner's supply.<br>
For those who don't like flowcharts, a '''Squish''' generally occurs only if...
*the piece you're bumping is smaller than yours and has nowhere to go<br>
or if
*the piece you're bumping is the same size, has nowhere to go, ''and'' your opponent lacks the pyramids in reserve to replace the attacked piece with a smaller size.
 
==Game End==
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