Rotationary: Difference between revisions

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(Updated to approximate year published based on the game's inclusion in Hypothermia 15)
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{{Infobox_Game|
| subject_name=Rotationary|
| designer=[[Dave Chalker]]|
| image_link=|
| description= rotate pieces in place |
| playersmax_players= 1 |
| stashes = 1 |
| sets = 1 |
| other_equip = none |
| setup_time= 1 minute |
| min_playing_time=1
playing_time= 1–20 minutes |
| max_playing_time=20 min
complexity=Low |
| strategycomplexity=Low |
| strategy=Low
| random_chance=varies |
| mechanics=board |
| theme = none |
| release_year=2002|
| footnotes =
}}
 
'''Rotationary''' is a single-stash, solitaire game by [[Dave Chalker]]. The goal is to make order out of chaos in a grid of flat pyramids that move like gears.
 
It is special among puzzle games
in that there are no wrong moves; it is
possible to solve a puzzle at any state.
 
== Setup ==
 
Arrange the pieces of your Icehouse stash
in a 4x4 grid (with one empty space) either
according to a preset puzzle or randomly,
with all the pieces facing in orthogonal
directions. Here’s an easy one to start with:
 
[[File:Rotationary-setup.png|center|x400px]]
 
== The Goal ==
 
To have all the pieces pointing in the
same direction.
 
== How to Play ==
 
Pick one piece, and rotate it one 90º turn either clockwise or counterclockwise.
Whatever piece it then points to is rotated 90º in the same direction.
Then, if the original piece is:
 
* Small: Stop there.
* Medium: If the piece you just rotated (the “active piece”) is pointing at another piece, then that piece is rotated 90º in the original direction. Stop there.
* Large: Same as medium, but once more.
 
If at any point a piece is pointing at
nothing (either the blank space on the
grid or the edge of the board), the
process stops. After you stop, you may
make another move. Continue until all
pieces are pointing in the same direction after all rotations are done. You win!
 
== Advanced ==
 
The basic game is sadly solvable. To increase the challenge, add this rule: rather than stopping whenever a piece
points at nothing, imagine it can “wrap around”, thus allowing a piece to point at
the other side of the grid. This enables each piece to carry out all of its rotations.
(Be warned, however, that this could leave you with a puzzle that can’t be solved.)
 
[[File:Rotationary-sample-chain-reaction.png|center|x600px]]
 
 
Rotationary was published in [[Hypothermia]] #15.