Solomids: Difference between revisions

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| random_chance=Some
| game_mechanics=
| theme=PoliticsAbstract
| game_status=Complete
| version_num=
| release_year=2016
| BGG_Link=[https://boardgamegeek.com/boardgame/347606/solomids Solomids]
| language=English
| footnotes=
}}
 
Solomids is a 1-player game in which a player attempts to take a randomly-filled board and organize the pieces into trees. The more moves you make, the greater your freedom of movement.
Flavor text: <blockquote>‘So you’re ready to fly in my forces?’ the Emperor said, sliding a scrambled Solomids setup across the table. ’First you must prove your pyramidian prowess. Win without swapping and you shall command an entire cavalry! A one-swap victory, and you’ll captain your own ship; swap two and it’s off to cadet school for you! But lose…’</blockquote>
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==Setup==
Put down a 5x10 grid. Leave the top row of the grid empty. Mix all 45 pyramids into a hat. Draw one piece at a time and place it in the first space of the second row, then the next space of that row, then the next, until the row is filled. In this manner, add 8 more rows of 5 pieces below the first (for 9 total rows of pyramids), neatly aligned so they also form 5 columns. This grid of 45 pyramids, along with the ‘invisible’ first row (which should be the farthest from you), creates the playing area of 50 total spaces.
 
[[image:Solomids_first_piece_goes_here.svg|751x751px]]
 
 
Note: Setup can be performed using the steps below for a mechanically randomized setup, or players can use a [https://dazeysan.github.io/Solomids/SolomidsRandomSetup.html fan-made randomizer web page].
When setting up, follow these two rules:
 
<br>When setting up, follow these two rules:
 
#If at any time drawing pieces you pull the same exact piece – color and size – consecutively, redraw the repeated piece until it’s different.
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One rainbow stash (seen above) in the bank grants the player one Swap move.
 
==Scoring==
A commonly-used scoring method is as follows:
*Count the number of monochrome trios you were able to remove from the board. Each such trio is worth one point.
*Add one point for each swap you did not need to use.
Under this system, 15 is considered a winning score, while the maximum possible score is 17.<br>
 
In terms of the game's theme:
{|class="wikitable"
|-
|'''Score'''
|'''Result'''
|-
|17 points
|Perfect score. You shall command an entire cavalry.
|-
|16 points
|Impressive. You shall captain your own ship.
|-
|15 points
|Success. You are accepted into the cadet school.
|-
|≤ 14 points
|You have failed the test.
|}
 
==Endgame ==