Space Monkeys: Difference between revisions

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imported>Chris Goodwin
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imported>Chris Goodwin
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Players take turns; each player moves one piece on his or her turn.
 
Monkeys and occupied ships move diagonally one space forward or backward, and may jump over pieces belonging to the opponent; monkeys can jump over other monkeys, and ships (with monkeys on board) can jump over other ships (with or without monkeys), but monkeys by themselves can't jump over ships and vice versa. Note that the monkeys are placed on the white spaces and the ships on the black spaces, so they generally won't interact (but see below). (Jump means the same as it does in checkers, though double or multiple jumps are not allowed.)
 
A ship can't move unless it has a monkey on board. A monkey that is orthogonally adjacent to a ship of its own color may board the ship as a move; stack the monkey on top of the ship piece.
 
When a monkey is jumped, the jumping player places the jumped monkey in a space of his or her choice in its owner's Bad Monkey Place. If a player's Bad Monkey Place is full, that player's monkeys may not be jumped. There are no restrictions on moving into or out of the Bad Monkey Place, nor are there any restrictions based on being sent there (i.e. no loss of turn or anything); the monkey just moves to the Bad Monkey Place, and may then move out next turn.