Anonymous user
Talk:Homejinks: Difference between revisions
→Playtests
imported>Cuc |
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We considered that it would be fun if you can ALWAYS have an action, but that the actions are constrained somehow. My game buddy suggested, we should give 2 actions for 1-3 and the other 2 actions for 4-6. This gives 3 games:
{| class="wikitable"
Combo 1-3 4-6 Description▼
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I R/Y G/B At first it seemed a good idea to have G/B together, but it didn't work that well.▼
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II R/G Y/B This game works better, but the R/G combo is frustrating, if your build causes an overpopulation.▼
▲| I
III R/B Y/G This game works best, and we had the greatest fun. It has reversal of fortune (you can win, even you seem lost).▼
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▲| II
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▲| III
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* Indeed, one could even assign 2 allowed actions to any throw of a D6 as follows:
{| class="wikitable"
2 = G/B▼
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3 = Y/B▼
! N !! Color Combo
4 = R/G▼
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5 = R/B▼
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| 6 || Y/G
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