Spectrum: Difference between revisions

159 bytes added ,  23 days ago
Color math and rules clarification
imported>Kataclysm
(Updated to approximate year published based on datestamped remarks in Discussion page)
(Color math and rules clarification)
 
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min_players=2|
max_players=4|
trios_per_color=5|
stashes=12 (one each of all 12 available colors) |
number_of_colors=12 |
other_equip= directional indicator, drawOpaque bags/boxesbag(s) |
setup_time=5-10 minutes |
playing_time= |
complexity=lightLow |
strategy=medium?Medium |
random_chance=very littleLow |
mechanicsgame_mechanics=resourceResource management |
theme=abstractAbstract |
footnotes= |
game_status=Initial design|
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==Setup==
 
1.# Take one pyramidtrio of each size and color and place them in aan drawbagopaque bag. (ifIf using three draw bags or boxes, use one for each size).
2. Either# allAll players start with aone medium pyramid (of value 2) in each color.
 
3.# Separate the remaining pyramids by color and place them in a circle, each color taking up one spot. This will be the Spectrum.
2. Either all players start with a medium pyramid of value 2 in each color
4.# Place the directional arrow in the spectrum pointing clockwise (but not the center as this will cause confusion as to the direction of the exchange).
 
5.# Draw three sets of goals from the draw bag(s). Each set consists of one pyramid of each size in random colors.
3. Separate the remaining pyramids by color and place them in a circle, each color taking up one spot. This will be the Spectrum.
 
4. Place the directional arrow in the spectrum pointing clockwise (but not the center as this will cause confusion as to the direction of the exchange).
 
5. Draw three sets of goals. Each set consists of one pyramid of each size in random colors.
 
==Play==
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# Exchanges are considered a single transaction. Therefore, if a player exchanges 2 small and 2 medium in a turn, they can only take 2 large due to rule 3.
# Exchanges are always even. Players must receive pyramids totalling the value they exchanged for.
# Pyramids are finite. There will only be 4 pyramidstrios of each color available in the game. Players may not exchange for more than this. (forFor example, a player cannot exchange 2 large pyramids for 6 small).
 
'''Upconverting''' is exchanging a pyramid of one value for another of 1 value higher within the same player. For example, a player upconverting a 2-value blue pyramid trades it in for a 3-value blue pyramid.
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# The 3 matching pyramids in that player's stash are returned to the spectrum.
# The goal is returned to the draw bag(s). A new goal is drawn.
# The directional indicator is reversed. Now exchanges move in the other direction.
 
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Game end:
As soon as a player's stash contains 6 or less points in pyramids, that player wins.
 
==Notes==
 
The original rules required "one [stash] each of all 12 available colors". Now that more [[Color|colors]] are available, more could (or must?) be used.
 
[[Category:10HOUSE]]
[[Category:12 stashes]]