Spectrum: Difference between revisions
Color math and rules clarification
imported>Kataclysm (Updated to approximate year published based on datestamped remarks in Discussion page) |
(Color math and rules clarification) |
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min_players=2|
max_players=4|
trios_per_color=5|
number_of_colors=12 |
other_equip= directional indicator,
setup_time=5-10 minutes |
playing_time= |
complexity=
strategy=
random_chance=
theme=
footnotes= |
game_status=Initial design|
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==Setup==
▲2. Either all players start with a medium pyramid of value 2 in each color
▲3. Separate the remaining pyramids by color and place them in a circle, each color taking up one spot. This will be the Spectrum.
▲4. Place the directional arrow in the spectrum pointing clockwise (but not the center as this will cause confusion as to the direction of the exchange).
▲5. Draw three sets of goals. Each set consists of one pyramid of each size in random colors.
==Play==
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# Exchanges are considered a single transaction. Therefore, if a player exchanges 2 small and 2 medium in a turn, they can only take 2 large due to rule 3.
# Exchanges are always even. Players must receive pyramids totalling the value they exchanged for.
# Pyramids are finite. There will only be 4
'''Upconverting''' is exchanging a pyramid of one value for another of 1 value higher within the same player. For example, a player upconverting a 2-value blue pyramid trades it in for a 3-value blue pyramid.
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# The 3 matching pyramids in that player's stash are returned to the spectrum.
# The goal is returned to the draw bag(s). A new goal is drawn.
# The directional indicator is reversed. Now exchanges move in the other direction.
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Game end:
As soon as a player's stash contains 6 or less points in pyramids, that player wins.
==Notes==
The original rules required "one [stash] each of all 12 available colors". Now that more [[Color|colors]] are available, more could (or must?) be used.
[[Category:10HOUSE]]
[[Category:12 stashes]]
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