Subdivision: Difference between revisions

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min_players= 2|
max_players=4|
trios_per_colors = 5|
stashesnumber_of_colors = 1 per player|
other_equip = A board ( a Chessboard Bandanna works nicely ), some markers |
setup_time= Mere minutes |
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strategy=Medium |
random_chance= None|
mechanicsgame_mechanics= Placement |
theme = Real Estate |
BGG_Link=[https://boardgamegeek.com/boardgame/31507/subdivision Subdivision] |
release_year=2007|
game_status=Complete|
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==Setup==
Set up a grid of the size indicated in the below table, and get ready with your tokens.
Using a Chessboard Bandanna (or a chess board or other board as appropriate) lay out the following number of squares for players:
{| style="text-align:center;" border="1"
|Players||Grid Size||Parks (Blocked Spaces)
|-
|2||6 x 6||6
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|}
 
You may have noticed there is a column up there for '''Parks''' (blocked spaces). on each board there should only be as many spaces as there are pyramids to be played. Use some markerstokens (coins, [[Zendo]] Stones, etc) to '''block''' extrathe Park spaces in any pattern you see fit. At the end of this placement, there should only be as many spaces as there are pyramids to be played. Personally I tend to be a bit symmetrical about thispark placement by starting with the corners, but it is up to the players.
 
This is the same info but adjusted for a ThreeHouse Set:
 
{| border="1"
|Players||Size||Parks (Blocked Spaces)
|-
|2||5 x 5||7
|-
|3||6 x 6||9
|-
|4||6 x 6||0
|}
 
==Definitions==
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==The Pieces==
{| class="wikitable" style="text-align:center;"
|{{PL|::L|crimson|5em}}
|{{PL|::M|crimson|5em}}
|{{PL|::S|crimson|5em}}
|-
|Luxury High Rise
|Single-Family Home
|Manufactured Home
|}
 
;Luxury High Rise :This is represented by a 3-pip pyramid. You can't build your Luxury High Rises too close to each other.
 
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==Scoring==
Once all pyramids have been played score the board. Points are accumulated for each player in the following manner:
# Total the pip values of all of the pyramids playedplaced by that player.
# Subtract 1 point from that total for each Group, even the first one.
# Subtract 1 point from that total for each 1-pip pyramid, after the first, of any color '''Near''' one of that player's 3-pip pyramids (up to a maximum of 3 points per 3-pip pyramid; a 3-pip is never worth less than 0 points).
 
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;Private Parks :If a group occupies '''ALL''' of the squares near a park, it has exclusive access to that park and scores an additional 3 points.
 
==Alternate setup for Threehouse set==
This is the same info but adjusted for a ThreeHouse Set:
 
{| border="1"
|Players||Size||Parks (Blocked Spaces)
|-
|2||5 x 5||7
|-
|3||6 x 6||9
|-
|4||6 x 6||0
|}
 
 
==To Do==