Talk:Apophis: Difference between revisions

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imported>Cerulean
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imported>Kataclysm
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Bentley: The best part about this game also happens to be the theme. As the game now stands, I feel there's a clear 'best strategy': Spend your early turns drawing the entire deck, build an 'optimal' rocket (I haven't worked the numbers, but it wouldn't be too difficult to figure out what set of pyramids gives you the best overall chance of success with a launch, and then launch that over and over again). There are some potential rules fixes that would alter that basic formula - like a hand limit, or having each player build their own rocket from the limited set of pieces. It might even be a good time to add a slightly competitive element to a co-op game - it costs pip count in cards to build a rocket section, but only one card to "requisition" a rocket section from another player. In any case, the optimum strategy in this game appears to be to simply move quickly and avoid obvious mistakes, like putting too much fuel in the rocket. In general that's going to be too simple for seasoned players to make mistakes with, even with the pressure of a time limit.
===Ten Years Later===
Ten years later, still a great game. I added a bunch of diagrams to the Wiki page to hopefully encourage play by more people. [[User:Kataclysm|Kataclysm]] ([[User talk:Kataclysm|talk]]) 18:32, 10 August 2019 (PDT)
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