Talk:Homeworlds Settlers: Difference between revisions

imported>Cuc
(→‎Proposed Rule Changes: Some clarifications)
imported>Cuc
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* In the case of Green, you shouldn't be able to build more ships than the pip-size of your original ship. Question: but if your number of Build actions becomes smaller, e.g., when you choose your second Build from a Small, should we then still allow 3 builds, regardless of the piece chosen to continue to build with?
** BC: I like the original idea that the Build action is reset. Yes, it will give an advantage, but only IF you have the skill to pull it off.
 
** BC: I like the original idea that the Build action is reset. Yes, it will give an advantage, but only IF you have the skill to pull it off.
 
* In case of Blue, your trading ship MUST retain its Blue color; when it changes color, your left-over Trade actions are forfeited. Reason: allowing the trading ship to trade color before the last action, would render it too powerful. Current rules would allow the B3 to trade for any color, but also trade a surrounding ship for the B3 just returned AND trade another ship for that Large just returned, depending on the state of the Bank. We considered whether it is desirable that if the B3 is traded, then during this turn it should stay in the Bank. How can we justify that you can trade a Red ship twice (once for another color, and another ship for Red), effectively moving it from one field to another (both surrounding the "Trade" field)?
 
** BC: I am not in favor of this rule change. If you trade with a B3, you can trade this piece first or last, it is up to you. All you need to know is the number of Trade pips with which you can affect this piece or another. Technically speaking, if the B3 changes, it is no longer the "action piece" you started with, but it is understood that we are talking about the Trade ability to any piece on its field or on surrounding fields. This may require a reformulation of the rule only.
 
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