Talk:Volcano (variants): Difference between revisions

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I've found the regular rules to Volcano to be a bit fiddly in some situations. For example, since you're allowed to move as many different caps as you want as many times as you want until you cause an eruption, it's almost always possible to erupt any volcano that you want through a huge string of cap movements, often going far into double-digit numbers of moves. Some might say this is part of the strategy of the game, but I find it a bit dull. I've come up with a few ways of remedying this issue. The first is quite simple, really - you only allow one cap to be moved on any given turn, though it may be moved as many times as the player wants until it causes an eruption. The second remedy is built on the first, but involves the use of two compass dice (made by Koplow, available from many e-retailers) - a side of the board is marked as "North," and a player rolls both dice on their turn and may only move a cap in either of the two directions indicated, though they may still move the cap as many times as they want until it causes an eruption. I find that these slight variants to the original rules of the game make for a much more interesting game, since you don't have the sort of analysis paralysis problem that arises when players make fifteen to twenty movements of the caps on each turn or the chaotic board changes that result from such strings of movements. --[[User:NateStraight|NateStraight]] 19:05, 25 Aug 2005 (GMT)
 
: Are you talking about this [https://web.archive.org/web/20060531072945/http://www.advancinghordes.com:80/product_info.php/products_id/622 compass die]? If a player rolls "NW" and "SE", which moves are possible? &mdash; <font color="#cc0000">''Rootbeer (Tom)'' </font><sup>([[User:Rootbeer|U]] | [[User_talk:Rootbeer|T]] | [[Special:Contributions/Rootbeer|C]])</sup> 20:44, 25 Aug 2005 (GMT)
 
:: Yeah, that's the die I'm talking about. I assume you're thinking about the possibility of a no-move starting roll using the typical down-the-diagonal beginning setup for the game, yes? There is indeed a possibility of that happening if you roll the two opposing diagonal directions on your very first turn. This hasn't happened enough to me for it to really be bothersome. If you roll the diagonals under any other circumstances, you simply move either of the directions indicated. Does that answer the question? --[[User:NateStraight|NateStraight]] 00:35, 26 Aug 2005 (GMT)