The Crossing: Difference between revisions

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['''Home'''] The 3 by 3 square in the corner that is closest to a player, where all their 9 mids start, is called that player’s ''home''. In each home, set up the 3 trios as follows (turn the board 45 degrees counterclockwise from shown):
 
[[File:The_Crossing_-_Setup.jpegpng|350px|Setup]]
 
'''Fig. 1.''' Setup of a [home] in one of the corners.
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['''Jump Rule'''] During your turn, if you choose to jump (as described above), after you complete your jump, you have the option to jump again, as many times as you want, with the same jumping mid; you may change directions with each consecutive jump. In this case, it is polite to say “jump” before each jump. Caution. With your jumping mid, you can not “jump” over just empty spaces! Depending on the size of the jumping mid, you must always jump over one (for Medium) or at least one (for Large) other mid, and over a distance of 2 (for Medium) or 3 fields (for Large).
 
[[File:The_Crossing_-_Jump_S_Move_-_S_-_M_-_L.jpegpng|350px|Jump SMove Examples]] [[File:The_Crossing_-_Jump_M.jpegpng|350px|Jump M Examples]] [[File:The_Crossing_-_Jump_L.jpegpng|350px|Jump L Examples]]
'''Fig. 2.''' All mids may move like S (distance 1); M may also jump 1 mid (distance 2); a Large may also jump 1 or 2 mids (distance 3). '''Note.''' Only some move options are shown.
 
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['''Tag Rule'''] If there is a tagged mid in your home, you must choose your moving mid for your current move among the tagged mids. Test [Forfeit Rule]. After your turn, none of your mids are tagged any longer. '''Note.''' Using this rule forces the opponent to free up a field in their home, thus preventing stalemate.
 
[[File:The_Crossing_-_Tagging_1_Tagging.jpegpng|350px|Tag Examples]]
[[File:The_Crossing_-_Tagging_2.jpeg|350px|Tag Examples]]
[[File:The_Crossing_-_Tagging_3.jpeg|350px|Tag Examples]]
'''Fig. 3.''' Green moved the G2, said “tag”, and tags circled 3 Red mids.