The Crossing: Difference between revisions

Number of colors and number of trios.
(Prepared Pics.)
(Number of colors and number of trios.)
 
(7 intermediate revisions by 2 users not shown)
Line 1:
{{DEFAULTSORT:Crossing, The}}
{{Infobox_Game|subject_name=The Crossing|designer=Designed by [[User:Cuc|Bruno Curfs]]|image_link=|description=Chinese Checkers variant. Be the first to get your pieces to the opposite corner.|min_players=2|max_players=4|stashes=02|sets=23|other_equip=8x8 grid|setup_time=20 seconds|min_playing_time=10 minutes|max_playing_time=20 min|complexity=Medium|strategy=Medium|random_chance=No|mechanic1=move|mechanic2=jump|theme=abstract|release_year=2023|game_status=Complete|footnotes=|BGG_Link=}}
== Description ==
Each player tries to cross the board with their mids, starting in their “home” and ending on a corresponding field in the opponent’s home on the opposite side of the board. Each mid has moving options depending on its size: Smalls can only move 1 space, but larger mids can also jump a fixed distance over one or more mids. A tagging rule avoids stalemate, as it forces the opponent to move one of their mids still at home. The clever game mechanics make the game hot (both players will want to move), and urge each player to cross as fast as possible, at the same time trying to prevent their opponent from doing the same, or at least to slow them down.
Line 16 ⟶ 17:
['''Home'''] The 3 by 3 square in the corner that is closest to a player, where all their 9 mids start, is called that player’s ''home''. In each home, set up the 3 trios as follows (turn the board 45 degrees counterclockwise from shown):
 
[[File:The_Crossing_-_Setup.jpegpng|350px|Setup]]
 
'''Fig. 1.''' Setup of a [home] in one of the corners.
Line 37 ⟶ 38:
['''Jump Rule'''] During your turn, if you choose to jump (as described above), after you complete your jump, you have the option to jump again, as many times as you want, with the same jumping mid; you may change directions with each consecutive jump. In this case, it is polite to say “jump” before each jump. Caution. With your jumping mid, you can not “jump” over just empty spaces! Depending on the size of the jumping mid, you must always jump over one (for Medium) or at least one (for Large) other mid, and over a distance of 2 (for Medium) or 3 fields (for Large).
 
[[File:The_Crossing_-_Jump_S.jpeg|350px|Jump S Examples]] [[File:The_Crossing__Move_-_Jump_M.jpeg|350px|Jump M Examples]] [[File:The_Crossing__S_-_M_-_Jump_L_L.jpegpng|350px|Jump LMove Examples]]
 
'''Fig. 2.''' All mids may move like S (distance 1); M may also jump 1 mid (distance 2); a Large may also jump 1 or 2 mids (distance 3). '''Note.''' Only some move options are shown.
'''Fig. 2.a.''' All mids may move like S (distance 1).
 
[[File:The_Crossing_-_Tagging_2_Jump_M.jpegpng|350px|TagJump M Examples]]
 
'''Fig. 2.b.''' AllA mids may move like S (distance 1); MMedium may also jump 1 mid (distance 2); a Large may also jump 1 or 2 mids (distance 3). '''Note.''' Only some move options are shown.
 
[[File:The_Crossing_-_Tagging_3_Jump_L.jpegpng|350px|TagJump L Examples]]
 
'''Fig. 2.c.''' A Large may also jump 1 or 2 mids (distance 3).
 
== Other Rules ==
Line 51 ⟶ 61:
['''Tag Rule'''] If there is a tagged mid in your home, you must choose your moving mid for your current move among the tagged mids. Test [Forfeit Rule]. After your turn, none of your mids are tagged any longer. '''Note.''' Using this rule forces the opponent to free up a field in their home, thus preventing stalemate.
 
[[File:The_Crossing_-_Tagging_1_Tagging.jpegpng|350px|Tag Examples]]
 
[[File:The_Crossing_-_Tagging_2.jpeg|350px|Tag Examples]]
[[File:The_Crossing_-_Tagging_3.jpeg|350px|Tag Examples]]
'''Fig. 3.''' Green moved the G2, said “tag”, and tags circled 3 Red mids.
 
Line 108 ⟶ 117:
 
== References ==
''Play More Games with the Homeworlds Set.'' By CubeMan69. 174 pp., Lulu.com, 8/5/2023. A free PDF can be found here:
 
* https://boardgamegeek.com/filepage/263684/play-more-games-homeworlds-set