Turning Points: Difference between revisions

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| designer=Joseph Kisenwether
| image_link=
| description=Pyramids spin inlike circlesinterconnected gears as each new piece is added
| min_players=1
| max_players=6
| game_length=Short
| complexity=MediumLow
| trios_per_color=31
| number_of_colors=54
| sets=
| other_equip=
| setup_time=51 min
| min_playing_time=5
| max_playing_time=510
| strategy=Medium
| random_chance=None
| game_mechanics=Reactions
Line 23:
| release_year=2004
| language=English
| BGG_Link=[https://boardgamegeek.com/boardgame/35012/turning-points Turning Points]
| footnotes=
}}
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|-
|1 player
|1620 pyramids in 4 different colors
|4×4 square grid
|-
Line 64 ⟶ 65:
==Play==
*Randomly select a start player.
*Each turn consists of placing one pyramid lying down in onean of theempty grid spacesspace, pointing at another grid space or at the edge of the board.
*If the grid space that the pyramid is pointing to has a piece in it, that piece turns clockwise.
*This newly-rotated pyramid may point to another piece, which will thenin turn rotate clockwise and may consequently rotate another piece, and so on.
*The turn is over when all affected pieces have been rotated. An empty space breaks the chain.
 
Example turn: A 4-player game is in progress. The pyramids are arranged as shown.
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL| ||5em}}
|-
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL|::MPN|orange|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|blue|5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|-
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL|::MPE|purple|5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|-
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL|::MPW|red|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|green|5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|-
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|style="border: 3px solid black;"|{{PL| ||5em}}
|}
<br>
The current player places the black pyramid.
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|:MPE|black|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|orange|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|blue|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|::MPS|purple|5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|::MPN|red|5em}}
|style="border: 3px solid black;"|{{PL|::MPW|green|5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|-
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|style="border: 3px solid black;"|{{PL|&emsp;||5em}}
|}
The black pyramid causes yellow to rotate 90 degrees, <br>
which causes the blue pyramid to rotate 90 degrees, <br>
which causes the purple pyramid to rotate 90 degrees, <br>
which causes the green pyramid to rotate 90 degrees, <br>
which causes the red pyramid to rotate 90 degrees.<br>
The chain reaction stops when red points at an empty space. Note that it doesn't matter that red is pointing at yellow across a gap; yellow does not get affected because it is not in the square directly adjacent to red.
 
==Game End==
Game end is triggered when the last space on the board is filled and the last rotation action has been performed as a result. The winner is the person with the most pyramids pointing at him- or herself.
 
==Solo Variant==
For the solo game, the goal is still to have the most pyramids pointing toward yourself, but in this case, colors matter. You will need five pyramids in four colors. Use a 4&times;4 grid and place one pyramid on the table next to each side. These pyramids serve to give each side of the board a color designation.
 
{|style="border-collapse:collapse;"
|<font color="white">ul</font>
|style="text-align:center; border: 3px solid black;" colspan="4" bgcolor=blue style="border: 3px solid blue; text-align:center;"|{{PL|:LPN|white|3em}}
|<font color="white">ur</font>
|-
|rowspan=4 bgcolor=yellow|{{PL|:LPW|black|3em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|rowspan=4 bgcolor=red|{{PL|:LPE|white|3em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|<font color="white">lr</font>
|colspan=4 bgcolor=green style="text-align:center;"|{{PL|:LPS|white|3em}}
|<font color="white">ll</font>
|}
<br>
*Place the other 16 pyramids in a draw-bag.
*Each side of the grid now has a designated color. Every time you draw a pyramid, you must place it such that it points toward its own color's side. (So all yellow pyramids must be placed such that they point west, toward the yellow side, and all blue pyramids must be placed pointing north.)
*It is only the initial placement that is restricted like this; pyramids already on the board will later be rotated in other directions, which is fine.
*As in the multiplayer games, each pyramid pointing toward you at the end of the game counts for one point.
{|class="wikitable"
!colspan=2|Solo Game Scorecard
|-
|style="text-align:center;"|Points
|style="text-align:center;"|Result
|-
|0&ndash;3 points
|You’re sitting on the wrong side of the table.
|-
|4&ndash;7 points
|You’re not even trying, are you?
|-
|8&ndash;11 points
|Not bad, but you can do better.
|-
|13&ndash;15 points
|Excellent!
|-
|16 points
|Admit it! You cheated!
|}
 
Though it is technically possible to achieve a score of 16 points in the solo game, you must draw pieces in exactly the right order.
 
==Credits==
'''Turning Points''' was designed by Joseph Kisenwether, 2004.
 
== External Links ==
* The [https://web.archive.org/web/20151013181049/http://www.icehousegames.com/contest/icedes-1/turning-points/TurningPoints.htm rules to Turning Points] are available online.