Turning Points: Difference between revisions

3,587 bytes added ,  4 years ago
Created visual example of a turn
imported>Kataclysm
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imported>Kataclysm
(Created visual example of a turn)
Line 68:
*This newly-rotated pyramid may point to another piece, which will in turn rotate clockwise and may consequently rotate another piece, and so on.
*The turn is over when all affected pieces have been rotated. An empty space breaks the chain.
 
 
Example turn: A 4-player game is in progress. The pyramids are arranged as shown.
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPN|orange|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|blue|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|purple|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPW|red|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|green|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|}
<br>
The current player places the black pyramid.
Example turn: A 4-player game is in progress. The pyramids are arranged as shown.
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|:MPE|black|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|orange|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|blue|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPS|purple|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPN|red|5em}}
|style="border: 3px solid black;"|{{PL|::MPW|green|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|-
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|style="border: 3px solid black;"|{{PL|::MPE|white|5em}}
|}
The black pyramid causes yellow to rotate 90 degrees, <br>
which causes the blue pyramid to rotate 90 degrees, <br>
which causes the purple pyramid to rotate 90 degrees, <br>
which causes the green pyramid to rotate 90 degrees, <br>
which causes the red pyramid to rotate 90 degrees.<br>
The chain reaction stops when red points at an empty space. Note that it doesn't matter that red is pointing at yellow across a gap; yellow does not get affected because it is not in the square directly adjacent to red.
 
==Game End==
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