WarpShips: Difference between revisions

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imported>Kataclysm
imported>Kataclysm
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{{Infobox_Game
| subject_name=WarpshipsWarpShips
| designer=Designed by Nick Sula
| image_link=[[image:WarpShipsLaunch02.png|150px]]
| description=A freeform-board spaceship maneuvering game
| min_players=2
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To move your chosen ship, you use the tin lid (the “warp”) to determine the distance and direction your ship can move. How you place the warp and move your ship depends on whether your chosen ship is upright or flat.
 
::'''Launch'''
If your chosen ship is upright, you '''Launch''' the ship: Lay the warp flat on the table, flush against any of the four edges on the base of the upright ship you wish to launch. Lift the topmost ship from its nest, then, without moving the warp, place the ship lying flat on the
table, with its tail edge flush anywhere against the perimeter of the warp.
{|style="text-align:center; border: 1px solid black; margin:auto;"
|colspan=2|'''Launching'''
|-
|[[Image:WarpShipsLaunch01.png]]
|[[Image:WarpShipsLaunch02.png]]
|-
|Before
|After
|}
 
::'''Fly'''
If your chosen ship is flat, you '''Fly''' the ship: Lay the warp flat on the table, so that only the nose of your chosen ship is touching anywhere along the perimeter of the warp. Then pick up the ship and, without moving the warp, place the ship lying flat on the table, with its tail edge flush anywhere against the perimeter of the warp.
 
{|style="text-align:center; border: 1px solid black; margin:auto;"
|colspan=2|'''Flying'''
|-
|[[Image:WarpShipsFly01.png]]
|[[Image:WarpShipsFly02.png]]
|-
|Before
|After
|}
 
Whether launching or flying, a ship can only move if there is enough clear space in front of it to position the warp field. That is, the tin lid placed up against the edge of an upright ship or the nose of a flying ship must be able to lie flat on the table without touching or moving any other ships. If the warp is not able to fit on the table where you wanted
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A special bonus result can occur if the ship you moved is a different size than the target ship. Anytime the die roll shows the pair of sizes that exactly matches the sizes of the two involved ships, you teleport '''both the target ship AND the active ship''' into your colony!
For example, if your active ship is large, and it is firing at a small target, you get to teleport both ships if the die roll shows the large and small pair of pyramids. This is the only way the ship you moved this turn can be added to your colony. Because of the chance for a bonus teleport, it is wise to set up situations where the firing ship and the target ship are of different sizes.
 
{|style="text-align:center; border: 1px solid black; margin:auto;"
|colspan=2|'''Teleportation'''
|-
|[[Image:WarpShipsDieTarget.png]]
|[[Image:WarpShipsBonusTeleportsamewidth.jpg]]
|-
|The target ship is teleported
|Both ships are teleported
|}
 
'''Chain Reaction'''
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==End of the Game==
The game ends as soon as someone teleports enough ships to complete their colony. A player’s colony is complete as soon as it fulfills one of the following conditions:
* '''Twin cities:''' two complete monochrome trios (Small, Medium, Large of the same color). The two trios don’t have to be the same color as each other, but they can be.
OR
* '''Diverse community:''' two ships of every color (2 each, of any size, of Red, Green, Yellow, Blue).
 
{|class="wikitable" style="text-align:center"
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