Xero-G: Difference between revisions

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imported>Kataclysm
(put certain images into tables so they could be side by side)
imported>Kataclysm
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==How Ships Move==
* '''1)''' A ship must move exactly the number of spaces as it has pips. Ships move orthogonally only, but are allowed to change direction with each space.
::{| border=0 cellspacing=0 cellpadding=40 class="wikitable" style="text-align: center;"
|[[Image:1-pip_instructional.jpg|250px300px|thumb|center|A small pyramid moves one space orthogonally]]
|[[Image:2-pip_instructional.jpg|300px|thumb|center|A medium pyramid moves two spaces orthogonally]]
|[[Image:3-pip_instructional.jpg|300px|thumb|center|A large pyramid moves three spaces orthogonally]]
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:::'''Reprogram Coordinates''' — Leave your ship in the space where it landed and pick up the piece it landed on. Place that piece in any empty space on the board—except beyond your opponent’s home row. This ends your turn.
 
::{| border=0 cellspacing=010 cellpadding=4 class="wikitable" style="text-align: center;"
|'''Rocket Boost'''
|'''Reprogram Coordinates'''
|- valign=top
|[[Image:Rocket_Boost.jpg|350px|thumb|This ship gets four successive boosts before ending in an empty space]]
|
|[[Image:Reprogramming_Coordinates.jpg|350px|thumb|This ship has landed on a medium pyramid. Instead of taking a boost of two movement, the player has chosen to leave his original ship there and relocate the medium pyramid to an empty square of his choice. The only prohibited square would be beyond the opponent's home row.]]
|}
 
* '''4)''' Your ship can pass through the same square more than once in a single turn, but it is not allowed to double directly back on itself or retrace its path. To understand this, it helps to visualize the four sides of any given square as being made of four separate gates, each of which can be crossed only once. All the gates start out black (open) at the beginning of each turn. But as a ship passes from one square to another, the dividing line between the two turns red (closed). Look at this example. For simplicity, assume the ship has picked up sufficient boost power from pieces not shown in these diagrams.
{| border=1 cellspacing=10 cellpadding=4 class="wikitable" style="text-align: center;"
[[Image:PassThroughSquareEx01-cropped.jpg|300px|thumb|frame|center|The ship has traveled North, East, and South, turning gates red as it crosses them. At its current position, the ship is allowed to enter the square where it started, because the gate for that side of the square is still black. Suppose it does pass through…]]
|- valign=top
 
|[[Image:PassThroughSquareEx01.5-cropped-greyed.pngjpg|300px250px|thumb|frame|center|The ship has enteredtraveled theNorth, squareEast, and South, turning gates red as it startedcrosses fromthem. NowAt its current position, itthe ''cannot''ship gois Eastallowed (directlyto backenter the waysquare where it came)started, orbecause Norththe (retracinggate itsfor steps).that Bothside of thosethe gatessquare haveis beenstill usedblack. ItSuppose canit onlydoes flypass West or South.through…]]
|[[Image:PassThroughSquareEx01.5-cropped-greyed.png|250px|thumb|The ship has entered the square it started from. Now, it ''cannot'' go East (directly back the way it came) or North (retracing its steps). Both of those gates have been used. It can only fly West or South.]]
|[[Image:PassThroughSquareEx02-cropped-greyed.jpg|300px250px|thumb|frame|center|The ship has flown South, then East. At this point the ship could choose to fly North, ''even though it has passed through that square before,'' because the gate on the side of the square facing the ship is black. If the ship does fly North, it will then have to fly East, through only black gate left.]]
|}
That'sYou allnow know everything there is to know about movement.
 
[[Image:PassThroughSquareEx02-cropped-greyed.jpg|300px|thumb|frame|center|The ship has flown South, then East. At this point the ship could choose to fly North, ''even though it has passed through that square before,'' because the gate on the side of the square facing the ship is black. If the ship does fly North, it will then have to fly East, through only black gate left.]]
That's all there is to know about movement.
== Game End ==
When one player has flown a ship into his opponent’s alien base, landing there with ''no leftover moves,'' the game ends immediately and that player is the winner.
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