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Zark City: Difference between revisions
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'''Zark City''' is a game for 2 to 5 players where the board is made up of standard playing cards.
==Goal==▼
The object of the game is to control three adjacent playing cards that consist of a suited run or a three-of-a-kind.▼
==Materials==
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*One deck of playing cards with Jokers
▲==Goal==
▲The object of the game is to
==Setup==
Deal each player three cards face-down. Players must look at their cards to make sure they have at least one number card as opposed to only face-cards and aces. (If
''Note:'' If a player has only face-cards and aces, they reveal this fact to the other players and all players draw an extra card until everyone has at least one numbered card.<br>
{|class="wikitable" style="text-align: center;"
|-
|[[Image:Starting.board.zark.2000px.jpg|400px|center]]
|-
|Example starting board for 5 players
|}
==Play==
===Board Arrangement===
[[Image:Sample.board.90.degree.zark.2000px.jpg|right|400px]] The board will always consist exclusively of numbered cards. Each new card that is placed on the table needs to be perpendicular to the cards next to it, so that the board expands in a grid like so.
===Turn===
Each turn begins with the active player drawing a card. The player may then take one action from the following list.
*'''Draw''' Draw three cards face-down and add them to your hand.
*'''Grow''' Choose one of your pyramids on the board and replace it with a pyramid one size larger.
*'''Spawn''' Add a {{PL|::S|
*'''Build''' Choose an empty place on the board
*'''Hatch''' ''Only if you have no pyramids on the board'', place a new card on the board from your hand and add a {{PL|::S|
*'''Move''' Move one of your pyramids to an orthogonally adjacent card.
*'''Fly''' Spend an ace to pick up a card, along with all the pyramids currently on it, and teleport it anywhere on the board that you would be able to legally place a new card from your hand. You must have at least one pyramid of your own color on this card, though other players may also be occupying it. The only thing you cannot do is split the board into two disconnected halves with your move. The halves may be joined by as little as one diagonal connection and still qualify as being connected.
*'''Attack''' Select an opponent's pyramid that is on the same card as you or that is orthogonally adjacent to a card you occupy. Spend face-cards from your hand to attack this pyramid, using attack power according to the victim's size (see the chart below).
{|class="wikitable"
|-
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|King
|3
|{{PL|::L|
|-
|Queen
|2
|{{PL|::M|
|-
|Jack
|1
|{{PL|::S|
|-
|Joker
|1
|{{PL|::S|
|}
So to attack a {{PL|::L|
'''What happens to the attacked pyramid?''' You, as the attacker, choose: It's either replaced by your pyramid of the same-or-smaller size, or it's simply removed from the board. In either case, return the attacked pyramid to its owner's supply.
===Hand Limit===
==Winning==
The game ends when one player is the sole occupant of three adjacent cards that are matching in value (e.g. 8-8-8) or make up a suited run (e.g. 4-5-6). If even one pyramid of an opposing player's color also occupies any of those three cards, it is not a win yet.
{| border=1 cellspacing=1 cellpadding=0 style="text-align: center;"
|-
|[[Image:Win.for.blue.enhanced.zark.1500pxw.jpg|300px|thumb|center]]
|[[Image:Win.purple.enhanced.zark.1500pxw.jpg|300px|thumb|center]]
|-
|Win for blue via three-of-a-kind
|Win for purple via suited run
|}
==External Links==
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